Purpose of this pageThis page is designed to give a general overview of the planned features of M.A.V. These are confirmed features and considered ‘Minimum Spec’ and thus I am comfortable talking openly about their plans. This is NOT a comprehensive feature list, as there are many features, both in the game and planned, that are not on this list, either because it is a small feature or it’s future is unknown.
- Campaign Mode
- Primary Server
- Player Servers
- Advanced AI
- Persistent AI
- AI Mercs
- Voice Chat
- Story Mode
- Full Sound Track
- Voice acting
- 6 player co-op support
- Continued Support
- Server API
- Mac Support
- Console Ports
Arena mode is the most basic game mode. This is a death match mode focused on players that only want to hone combat skills without having to worry about overall strategy. Respawns are generally in place and this mode can be played as a free for all or as teams.
This mode will be playable in either single or multiplayer, with all features being available in both.
Siege mode is a step towards the more strategic players. There is much more to worry about than just disabling your enemies. With the addition of bases to protect and destroy, as well as radar blackout [unless you have a CommSys], and no respawns, teamwork and coordination will be the determining factor setting the winning team apart.
Stats tracking allows you to look at your progress on a larger scale. Having stats tied to your online profile also allows you to share and brag about your stats.
Achievements are a unique way to reward players for doing some amazing or above and beyond normal gameplay. Having a system in place to deliver these rewards and allow players to display them is very important.
Friends, teammates, mortal enemies, all are important to enjoying M.A.V.. Having a way to track who is online, who you played with, and who you don’t like playing with are crucial to helping building the online community.
AI will be unrelenting, always planning and providing a challenge in campaign mode. They will have active periods and ‘down time’ just like a human player would. They will observe, plan, and execute strategies against you and will be as close to playing real players as possible. They will build M.A.V.s to counter your favorite builds and use tactics to push you to the edge. Most importantly, they will always be learning.
Not to be outdone by the AI, you will be able to grow your ranks with both human and AI controlled players. Watch and train your AI members to play in the role that fits their strengths and allows you to become a well oiled machine in combat.
Play through the story to an epic sound track created by the very talented Varien. Varien, having already composed 3 of the tracks, is very excited about the emotional feel the story has and how he can complement it with his incredible musical talents.
Every proper story will require voices at some point and M.A.V. is no different. At this time, professional voice actors will be cast for the primary roles and added in at the key moments in the story.
6 Player Co-Op
Since M.A.V. is born primarily of the comradery that a team brings, it only makes sense to be able to bring that team into the story with you. 6 players, all playing towards the same goal, must use teamwork to overcome the impressive obstacles that stand in their way.
The missions will have quite the variety to them, with each mission being broken down into 6 separate role paths. Playing a mission as a sniper will result in a completely different perspective than playing the same mission as a soldier. Some times the paths will be directly intertwined, other times they will be loosely connected.
By opening up the server communication system, I hope to allow players to modify the way the server handles all gameplay events. This should allow M.A.V. to have completely open gameplay mods, without running the risks of having to mod your client or give server owners sensitive log in details.
Getting M.A.V. into the hands of Mac users is a large goal of mine. I don’t want anyone to feel left out of amazing mech combat!
If things go well, I would love to bring M.A.V. to the store shelves in the form of Xbox One and/or PS4 ports. While I will always believe PC mech games are amazing, I would have never have made M.A.V. if it wasn’t for a certain console game, so I feel coming full circle feels right.