State of the Game #11 : HUD and Texture work

StateofTheGameHeader_Mobitech

I have been super busy this week adding in quite a few new features. This is a great point in the development as the game is getting more and more fun each day. I am almost ready to deliver an updated build, but I feel waiting until Saturday will give me a few more days to catch all the big …

State of the Game #10 : Models and Textures

StateofTheGameHeader_Junkyard

It’s been a busy week this week. As you may have noticed, we have a new site design! We took this past week to review what we had been doing and look at what the plan was going forward and we made the choice to focus a little more on the visuals, both of the game and our online presence. …

State of the Game #9 : Using Procedural Generation

StateofTheGameHeader_Ice

Continuing on our work from last week, we now have a working system for procedurally building a M.A.V. unit. I have attached a short video below so you can see it in action. Please note, it is not 100% finished and is currently limited in the designs it creates due to the low part number.   PROCEDURAL M.A.V. GENERATION TEST Testing …

State of the Game #7

StateofTheGameHeader_Junkyard

It’s that time of the week again. 7 weeks in and we have another release ready! you can grab a copy of the latest build from Here. Be sure to check out the release notes in the forum and please report any bugs that you find. Now, here is looking forward into next week: The next 2 weeks are going to …

State of the Game #6

StateofTheGameHeader_DSMF

Wow, already up to the sixth week of this. Well we have a lot to talk about this week. If you didn’t see, we released a test build last week. We got quite a lot of feedback and we have been spending most of the week working on that feedback. Our goal is to address the main complaints and get …

State of the Game #5

StateofTheGameHeader_JAM

Big news today! We have released the first playable prototype build! It can be downloaded here Now this is a completly in development build, so please let us know if you have any issues with it. There are a few know bugs, and I am sure plenty we haven’t found yet. Please leave us feedback on the game. Tell us what …

State of the Game #4

StateofTheGameHeader_Mobitech

Another week gone by more cool stuff to talk about. So last week we had focused on getting our AI in game and working with our modular approach to, well, basically everything. This week was a polish pass on what we had implemented last week. So picking up where we left off last week, the first thing we added was …

State of the Game #8 : Making Mechs

StateofTheGameHeader

This week I am going to get right into it. We are making mechs and will continue to do so into next week. Ah, but what does that mean? Well for starters, it means new parts, new stats, new enemies, and new AI. Details below. So, in the same order they happened, this is exactly what I did this week. …