State of the Game #7

StateofTheGameHeader_Junkyard

It’s that time of the week again. 7 weeks in and we have another release ready! you can grab a copy of the latest build from Here. Be sure to check out the release notes in the forum and please report any bugs that you find. Now, here is looking forward into next week: The next 2 weeks are going to …

State of the Game #6

StateofTheGameHeader_DSMF

Wow, already up to the sixth week of this. Well we have a lot to talk about this week. If you didn’t see, we released a test build last week. We got quite a lot of feedback and we have been spending most of the week working on that feedback. Our goal is to address the main complaints and get …

State of the Game #5

StateofTheGameHeader_JAM

Big news today! We have released the first playable prototype build! It can be downloaded here Now this is a completly in development build, so please let us know if you have any issues with it. There are a few know bugs, and I am sure plenty we haven’t found yet. Please leave us feedback on the game. Tell us what …

State of the Game #4

StateofTheGameHeader_Mobitech

Another week gone by more cool stuff to talk about. So last week we had focused on getting our AI in game and working with our modular approach to, well, basically everything. This week was a polish pass on what we had implemented last week. So picking up where we left off last week, the first thing we added was …

State of the Game #8 : Making Mechs

StateofTheGameHeader

This week I am going to get right into it. We are making mechs and will continue to do so into next week. Ah, but what does that mean? Well for starters, it means new parts, new stats, new enemies, and new AI. Details below. So, in the same order they happened, this is exactly what I did this week. …

Screen Shot Saturday

Today we show of a small bit of gameplay! I want to stress, everything you see is still considered ‘temp’. The AI is a good first pass, still a lot to expand on there and I want to see if there is a good way of making them a bit more accurate, as you will see, most shots still go …

State of the Game #3

StateofTheGameHeader_Junkyard

Another week, another update! So, what have we been up to this week? LOTS! We have moved away from the editor and are now working on gameplay mechanics. This means lots of testing and adding in gameplay features, like enemies. Also, a new test level!   So you might be wondering about the enemies. Right now we have 2 basic …

First Video Test

So we finally got the weapon groups implemented and everything is working pretty nicely with the M.A.V. editor. We will fix up some of the bugs and then move on to implementing some actual gameplay features. To celebrate, we have put together this quick video showing our progress so far. FIRST TEST Quick Build and play test.       …

State of the Game #2

StateofTheGameHeader_Ice

It’s that time again. Most of the last week has been spent on code tasks, working on fixing bugs and adding a few features to the M.A.V. editor. We have been focusing on the last ‘required’ feature for the editor before we can release any demo builds. We have added Weapon groups to the M.A.V. editor. This will allow you …