State of the Game #2

StateofTheGameHeader_Ice

It’s that time again. Most of the last week has been spent on code tasks, working on fixing bugs and adding a few features to the M.A.V. editor. We have been focusing on the last ‘required’ feature for the editor before we can release any demo builds. We have added Weapon groups to the M.A.V. editor. This will allow you …

State of the Game #1

StateofTheGameHeader

This is a start to a weekly series that I will call, State of the Game. This will get the big updates on what we are currently working on, no matter the state that it is in. While we will still post on the stuff as we get it done, we want a nice format that will be a way …

First Model Tests

So after much debate we have a some what final grasp on the general art direction we want to go with. The first reaction was to go with the traditional hyper-real, washed out, dirty look that seems to be so popular these days. While that very well could have worked out, we didn’t feel it was the best fit for …

M.A.V. Announced

We have announced our current project, M.A.V.! Go check out the info on MAV. This is a very large project but we are making good progress on it already. We hope to have our first inDev build avalible for download in the new few weeks. We want to make a good first impression! Keep checking back as we update with our …

First Post

Since this is our first post, I will use it as a bit of an introduction. We are passionate game makers that have grown a little tired of the smoothed over and overly marketed mainstream games. we miss the games that might have been a bit rougher, a bit deeper, even harder to beat, but they had soul. We want …