State of the Game #4

StateofTheGameHeader_Mobitech

Another week gone by more cool stuff to talk about. So last week we had focused on getting our AI in game and working with our modular approach to, well, basically everything. This week was a polish pass on what we had implemented last week. So picking up where we left off last week, the first thing we added was …

State of the Game #8 : Making Mechs

StateofTheGameHeader

This week I am going to get right into it. We are making mechs and will continue to do so into next week. Ah, but what does that mean? Well for starters, it means new parts, new stats, new enemies, and new AI. Details below. So, in the same order they happened, this is exactly what I did this week. …

Screen Shot Saturday

Today we show of a small bit of gameplay! I want to stress, everything you see is still considered ‘temp’. The AI is a good first pass, still a lot to expand on there and I want to see if there is a good way of making them a bit more accurate, as you will see, most shots still go …

State of the Game #3

StateofTheGameHeader_Junkyard

Another week, another update! So, what have we been up to this week? LOTS! We have moved away from the editor and are now working on gameplay mechanics. This means lots of testing and adding in gameplay features, like enemies. Also, a new test level!   So you might be wondering about the enemies. Right now we have 2 basic …

First Video Test

So we finally got the weapon groups implemented and everything is working pretty nicely with the M.A.V. editor. We will fix up some of the bugs and then move on to implementing some actual gameplay features. To celebrate, we have put together this quick video showing our progress so far. FIRST TEST Quick Build and play test.       …

State of the Game #2

StateofTheGameHeader_Ice

It’s that time again. Most of the last week has been spent on code tasks, working on fixing bugs and adding a few features to the M.A.V. editor. We have been focusing on the last ‘required’ feature for the editor before we can release any demo builds. We have added Weapon groups to the M.A.V. editor. This will allow you …

State of the Game #1

StateofTheGameHeader

This is a start to a weekly series that I will call, State of the Game. This will get the big updates on what we are currently working on, no matter the state that it is in. While we will still post on the stuff as we get it done, we want a nice format that will be a way …

First Model Tests

So after much debate we have a some what final grasp on the general art direction we want to go with. The first reaction was to go with the traditional hyper-real, washed out, dirty look that seems to be so popular these days. While that very well could have worked out, we didn’t feel it was the best fit for …

M.A.V. Announced

We have announced our current project, M.A.V.! Go check out the info on MAV. This is a very large project but we are making good progress on it already. We hope to have our first inDev build avalible for download in the new few weeks. We want to make a good first impression! Keep checking back as we update with our …

First Post

Since this is our first post, I will use it as a bit of an introduction. We are passionate game makers that have grown a little tired of the smoothed over and overly marketed mainstream games. we miss the games that might have been a bit rougher, a bit deeper, even harder to beat, but they had soul. We want …