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April 28, 2018 at 8:17 AM #145589
At long distances, most notably Siege on Crater, peering across from one base to another, HEX legs are not animated moving until a certain distance is closed.
April 28, 2018 at 12:27 PM #145593This is a performance LOD optimization.
It would likely be better suited to use screen size than absolute distance though.
April 29, 2018 at 10:20 AM #145603I’ve been meaning to bring this one up. It looks really bad in a lot of spectator footage.
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