AI is getting creative

  • January 10, 2014 at 12:52 PM #102690
    Cyberdogs7
    Participant
    Colonel
    Total posts : 3213

    So I managed to unlock something in the AI, because this is the stuff it is making now and fighting with. And it’s actually pretty good with it.

    Very hard to hit something that is just holes.
    [attachment=0:2jzh7p2m]screenshot_33.png[/attachment:2jzh7p2m]

    January 10, 2014 at 1:13 PM #107458
    LegacyElite84LegacyElite84
    Moderator
    Lieutenant Colonel
    Total posts : 2516

    Do you realize the potential danger we are in?

    Part time filthy. Part time opportunist. Full time goat. "Holy f*** that was the greatest thing I have heard from your keyboard." - Cyberdogs7 on my top quality shitposting.

    January 10, 2014 at 8:04 PM #107461
    Anvildude
    Participant
    Major
    Total posts : 1884

    Quick question- do the AI learn from players? Because if they do, my last couple builds might be responsible for that.

    The Crotchety Old Man of MAV

    January 10, 2014 at 8:08 PM #107463
    Cyberdogs7
    Participant
    Colonel
    Total posts : 3213

    @Anvildude wrote:

    Quick question- do the AI learn from players? Because if they do, my last couple builds might be responsible for that.

    They are supposed to, but I thought it was turned off. 😮

    January 10, 2014 at 9:32 PM #107464
    Anvildude
    Participant
    Major
    Total posts : 1884

    Uh… You guys remember that super annoying/terrifying AI build? the one with the flamers and shotguns all down the side, whose weakness was the single joint they were all connected to?

    Yeah, the AI’s fixed that weakness.

    The Crotchety Old Man of MAV

    January 21, 2014 at 6:27 AM #107585
    asnow
    Participant
    Private First Class
    Total posts : 17

    @Anvildude wrote:

    Uh… You guys remember that super annoying/terrifying AI build? the one with the flamers and shotguns all down the side, whose weakness was the single joint they were all connected to?

    Yeah, the AI’s fixed that weakness.

    when did cyber start infusing nightmares into the AI’s code?

    January 21, 2014 at 9:05 AM #107592
    pharomachrus
    Member
    Master Sergeant
    Total posts : 221

    @asnow wrote:

    when did cyber start infusing nightmares into the AI’s code?

    Don’t you know? Cyberdog got his programming skills by sacrificing an orphan child to a dark god. So something like this was bound to happen eventually…

    January 23, 2014 at 5:16 AM #107639
    asnow
    Participant
    Private First Class
    Total posts : 17

    @pharomachrus wrote:

    @asnow wrote:
    when did cyber start infusing nightmares into the AI’s code?

    Don’t you know? Cyberdog got his programming skills by sacrificing an orphan child to a dark god. So something like this was bound to happen eventually…

    Someone build a MAV with ONLY flame throwers, we will cleanse these AIs, In only ashes may they be pure.

    January 23, 2014 at 5:29 AM #107640
    Anvildude
    Participant
    Major
    Total posts : 1884

    I’d suggest an array of 7 slung in front of (or attached directly to) a heavy Rhino, so you can fire all at once. No spacers, heaviest armoured flamers you can get. ON treads. Big armoured generator, or small one under armour.

    The Crotchety Old Man of MAV

    January 28, 2014 at 2:43 PM #107731
    CN Naglfar
    Participant
    Staff Sergeant
    Total posts : 142

    Screw you AI *Shakes Fist*

    Well i was just in a match and i had a Sniper hybrid build. I was scoping a wheelie MAV and the thing just rocked back and forth as if it knew i was scoping him. He would rock a bit then roll forward a few meters and then roll for 20 and then back to rockin’ a bit more.

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