FJ2 Chassis Concept

  • February 25, 2018 at 1:41 AM #144976
    TigrisTigris
    Participant
    Staff Sergeant
    Total posts : 146

    Some kind of heavy/thicker/redesign version of the forward joint biped we have in the game currently.

    Fenix help please

    • This topic was modified 1 year, 7 months ago by Tigris.
    February 25, 2018 at 7:07 PM #144981
    Bombdog StudiosBombdog Studios
    Forum Admin
    Chief Warrant Officer
    Total posts : 643

    Those kind of look like the old school original Bipeds I modeled. https://youtu.be/IUaJ-od3L6Y?t=13

    February 28, 2018 at 1:43 PM #145002
    FenixFenix
    Participant
    Major
    Total posts : 1787

    What do you need my help for? I could draw my interpretation but i’m not sure what that would achieve that a 3D model doesn’t.

    It does seem a bit overly stocky but it might just be me. Maybe reduce the size of the crotch area or make the legs themselves ever so slightly longer?

    February 28, 2018 at 11:53 PM #145016
    TigrisTigris
    Participant
    Staff Sergeant
    Total posts : 146

    good, we have the first change. Also Fenix, I really want to make a cockpit and I want you to help me get a cool design

    March 15, 2018 at 7:53 PM #145135
    Anvildude
    Participant
    Major
    Total posts : 1884

    Joints. Joints are important, and a good way to add some veritas to a design, plus a little neat detailing. Stewart Platforms are a neat way of doing hip or ankle joints (though real-world they’d be a bit fragile)- the classic ball and socket joint works as well, or a U-joint or bridle joint for 2 axes of mobility.

    The Crotchety Old Man of MAV

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