December 6, 2017 at 4:09 PM #143769
In 1st person the top line of the reticle is at the center of the camera.
In 3rd person the top line is much lower, has four horizontal lines rather than six, and doesn’t have a bisecting vertical line.
Attachments:December 17, 2017 at 4:48 PM #143894LegacyElite84ModeratorLieutenant ColonelTotal posts : 2516
Most likely purposeful. The first person camera is rendered differently, and different reticles are used between the two to make aiming easier.December 17, 2017 at 8:39 PM #143897
With all due respect, Legacy. I found the different reticles more likely to throw my aim off than anything else.
You inspired me tho, I went on a mad quest taking several pairs of screenshots with various weapons, then cutting the third person camera out of the image and increasing it to be the same size as the first person camera, then overlapped them making the third person transparent to make the comparisons happen. Their aspect ratios are actually identical, so you can line things up 1 to 1 perfectly.
While you are right that different sets of reticles are used for between cameras, some line up percectly while others don’t line up. You might want to have a look at this.December 17, 2017 at 10:00 PM #143898Bombdog StudiosForum AdminChief Warrant OfficerTotal posts : 643
Great post Toast!
This is incredibly helpful to me because I have 2 different crosshair systems, depending on the complexity needed for each one. The ones that all line up are the ‘simple’ system, while the ones that are offset are the ‘complex’ system. This shows me that I obviously have an issue to resolve with the complex system!December 18, 2017 at 11:13 AM #143900
Hey! That rhymes!
Why, thank you. It feels nice being helpful for once.December 18, 2017 at 8:13 PM #143910LegacyElite84ModeratorLieutenant ColonelTotal posts : 2516
I stand corrected. Great find Toast.
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