October 28, 2016 at 4:31 PM #133814SergeDavidModeratorColonelTotal posts : 3064
So we’ve talked about ai management but not how to control them on the overworld. How will we say what to defend / attack? I’d say we should take a page from Heroes and Generals rts layout for faction level warfare.
We’ll have player level – join a battle and fight.
Squad level – your teammates fight with you or with ai mercenaries in your personal squad, aka premade team instead of randoming.
Faction level – sending full /partial squads of ai mercenaries against each other / humans.
Pretty much you can buy squads that start at 1 to 6 ai units which can be upgraded with their part levels and quantity of mechs. They get placed onto a territory and if that territory is attacked they can defend it either in a coin toss like battle or actual gameplay.
To attack just move with click and drag to another territory and they’ll move across the map to that location.
Scout specialists would move faster, same with smaller groups while beefier builds would go slower.
We could even have some of it automated and it would give an interesting look at resources and supply lines.
A territory could be won by just wittling down their supply of mechs that slowly trickle into it as other places get hit at the same time.
If you don’t upgrade the economics enough of your factions body then spreading out too far could stretch out your resources too much. Also when you get down on territories you become more dug in as resources are grouped and focused on a smaller area.
October 28, 2016 at 9:45 PM #133817AnvildudeParticipantMajorTotal posts : 1884
- This topic was modified 2 years, 2 months ago by SergeDavid.
I figured it’d be Neroimus-y. A globe with Locations that each have 1 or more Maps. When starting the Siege (Campaign? the Multiplayer War) you go to your Map Room in your home base, select an Enemy Location that is adjacent to one of yours or one of your own Locations that’s under attack, and then go to the Deploy screen/menu. This would have all the same mechanisms to deploy either Human or AI as was discussed in the AI control thread. If you’ve already deployed specific AI to one Location, then they’re greyed out when you try and deploy in a different Location (or you can ReDeploy them for a time or resource cost). Easy Peasy.
The Crotchety Old Man of MAVOctober 29, 2016 at 12:14 AM #133821SergeDavidModeratorColonelTotal posts : 3064
I was playing H&G earlier and I moved my Assault Teams to one of the places on the map where a lot of battles are happening. The shear awe I had when my lonely two assault teams encountered a convoy consisting of tens of assault teams marching their way along the territory connections was amazing. Each one of those represented tons of resources being manured across the map on their march into battle, that visual is something I’d like to capture. Humans can join battles anywhere their faction is fighting, but for the AI or flow of respawns and resources, something like that could be very sexy to behold.
https://youtu.be/fBzCkmcaf2U?t=20m43s check out that wave of assault teams at 21m, now imagine of all of those where AI Mercenaries or RT respawns or something along those lines. Assault would have respawns so what if those where tied to the flow of stuff coming in on the overworld instead of arbitrary “you have to wait 5 minutes to try again”, instead it gives us a bit of agency in that since you could commit more resources to shorten that respawn time by having respawns already available.
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