October 22, 2017 at 6:59 PM #141931
The science behind my camouflage pattern:
Classic Rusty Cannon (RSTYCON-M):
I prefer fewer weapon groups with tight groupings. Favoring high damage precision shots over spreading damage across multiple parts.
The Classic is still my favorite variant. It is fast enough to get to where it needs to be, it can do the biped dance and drop walls to win cannon fights, and it can dish out and take a decent beating. It’s a good all-rounder that just feels right. Other modifications may give it better looking stats here and there, but I have yet to try a variant that plays better than this one for me.
Attachments:October 22, 2017 at 7:12 PM #141936
Second up is the Light Rusty Cannon (RSTYCON-L)
Strip any excess metal off and cut some speed holes from the Rusty Cannon to create a scout variant. It can sprint around the map at 76+ KPH and pick apart targets at long range with its very tightly grouping XCON-.Y6 Cannons. There is enough weight to throw a Comms system on the back too if you want to make sure your team doesn’t shoot you. If you’re getting shot by the enemy in this thing then you’re doing it wrong. Wall deploys are still available for evasion.
Attachments:October 22, 2017 at 7:23 PM #141941
Heavy Rusty Cannon (RSTYCON-H)
As some of you know, I’ve always wanted a slow, tanky biped to be viable enough to hold its own in multiplayer. This build nearly does the trick for me. It tops out at only 51 kph, which is very slow compared to its brothers. The Heavy Rusty Cannon sports four CON-.Y6-HD Cannons. The increased range and velocity helps make up for its slow speed. Shot grouping remain accurate as always. This time you have two wall deploy modules to really boost how much damage you can soak up.
I’m still not totally satisfied with this build, but it is my best shot at a “heavy” variant that plays the way I want it to so far. Unfortunately, the low speed means you’re going to get hit a lot more often, so I am weary about using it with seasoned players.
Attachments:October 22, 2017 at 8:29 PM #141947
love the builds..and about time…now you need to post the snipers and hex rail.. 🙂October 22, 2017 at 9:29 PM #141949
This one actually pre-dates all of my other builds in my current garage. It is a very fast biped designed to harass targets from beyond their effective range. It has a mine layer to help against pursuers and thermal optics to help with spotting targets.
It uses 3x X-SNP-Y6’s configured for an extremely tight group at long distance. You’ll likely pick off the parts you are aiming at in a volley or two. You only have 31 shots with these, so focus on taking out critical components rather than heavy cockpits/chassis.
During reloads, or once you’ve run out of ammo you can use the two long range assault rifles. These are under estimated by a lot of players since they don’t have the massive impact of your primary weapon group, but the damage adds up. Great tool for finishing off weakened parts.
Attachments:October 23, 2017 at 6:10 AM #141963
It’s a Hex with five Railguns that are spaced out evenly. Recoil is light and it carries a Repair Shed+Heat Vision(Axle will like its placement). What more can I say?
Attachments:October 23, 2017 at 6:23 AM #141968
Another long range direct-fire Hex build. No repair shed this time, but still has the thermal optics. The 9x LGT-X-SNP-.Y6’s recoil so little and group so tight that you can easily burst fire 9 rounds into a cockpit or chassis from extreme range. I tend to favor this over the railgun variant because of the inherent weapon accuracy.
Attachments:October 23, 2017 at 6:39 AM #141976
Hard to distinguish visually from the Hex Sniper. This one has 9x LGT-X-HWZ’s and thermal optics. Recoil is very light and the howitzers are very accurate. It’s designed for very precision bombardment and spaced-out direct impacts on targets to keep them disrupted. No spotter necessary. This one hasn’t been updated in a while so I may revise it.
Attachments:October 23, 2017 at 6:54 AM #141981
Tightly Spaced Ivans the way I like them. Pairs well with a spotter because of the massive range it has, but also has a thermal optic to assist. Volleys can be very precise, but the staggered shots from Ivans can be used to spread out the kill box to as large as you need. 2x Wall deploys will protect you from snipers while you flatten their base. Threw in an extra screenshot to show off the spacing.
Attachments:October 23, 2017 at 7:11 AM #141987
It’s very fragile, but fast to re-locate and as low profile as I could get two railguns so it is excellent at hiding. Inspired by the tank destroyers and anti-tank guns of the past. And as the name implies, the Swedish S-Tank (Stridsvagn 103).
Not recommended for Arena and you aren’t likely to get many kills, but it is fun to play. I wish I could fit thermals on it.
Attachments:October 30, 2017 at 12:04 AM #142414
Heavy Rusty Cannon xm1(RSTYCON-H xm1)
The Volker cockpit finally fits on bipeds as of the October patch. Thanks to Delvin on helping brainstorm on the build. The profile is great and it has the feel I want from a heavy bipedal cannon build. I only wish the legs were beefier. Plays much better than the older Heavy Rusty Cannon and still carries two wall deploys.
- This reply was modified 4 years, 8 months ago by RustyShacky.
Attachments:October 30, 2017 at 8:41 AM #142422
ok so I played around with the guns, it already fired good with just a slight(and I mean slight variation) in impact area horizontal deviation. I turned twisted and tossed the guns around and in the end made it better with almost null deviation.
Attachments:October 30, 2017 at 9:30 AM #142427
I love the tight shot grouping. Time to splash damage test both versions to see which one’s cannons last longer.
The forum ‘Player Builds’ is closed to new topics and replies.