Grahamoth

Forum Replies Created

  • In reply to: Hello!

    March 24, 2016 at 9:54 AM #130371
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    Welcome aboard. Would love to play some games earlier some time since Fridays and Sundays are spotty for me

    In reply to: New Song – MFJ Catalyst

    March 15, 2016 at 2:48 PM #130313
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    I’m liking it

    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    Cyber, if you could (come 0.6.0 time) do some sort of dump of the updated stats of various parts, it’d help us put together something to help people compare parts. An app like PD2Skills or such might not be too far out of this community’s reach, and at the very least we can do a google spreadsheet. Also, letting us know a week or two in advance of a ‘confirmed’ release on your end would let us organize and pump out more detailed tutorials and such, especially if we worked with the early testers of 0.6.0 and you in order to get updated video footage.

    This. Even just an updated stats list for the parts and a brief sneak into the bigger stuff would be great for the people in here that have YouTube channels and such. I would 100% be done with making a video on the new stats since I’ve restarted the M.A.V. stuff I was doing before. the way you guys are hyping this update up, community videos would help since we have been through the evolutions of the game. Definitely before the launch of the update though because the editing involved in it would be intense to do it in video format.

    Alternatively, as Pilz puts it, a google spreadsheet would work and be much simpler and would only really involve someone doing something as simple as making a Current and updated column for each updated part. This is a common use with games with updates of this caliber.

    Also +1 to the weebness. Was hilarious.

    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    I am in agreement with the idea of prebuilt M.A.V.s in the single player campaign or a tutorial type thing to explain the basics of certain chasis and the weapons. Part of what made games like Armored Core and Front Missions: Evolved was that they gave you a prebuilt (in the case of Armored Core, multiple prebuilts) to give a basic rundown of a fair build and let you customize it from there. If memory serves me correctly (Hours of midterm studying, The Division, and some bevs may be clouding ti), Chromehounds gave you generally prebuilt classes for all of the missions in the story that you could customize yourself if you wanted, or just use what the game gave you. If that’s the idea of the campaign, then that will give a great introduction to the game through use of basic models that aren’t too crazy overpowered, but won’t be so easily destroyed by said Bird’s Nest of Scrap Metal AI build.

    I do have some tutorials embedded into the loading screens and a help menu in the garage, along with prebuild MAV’s. Any resources that the community can help out with sill only make this better.

    On that note, I am making a bold statement. Within 6 months from now, I will play Angry Joe in MAV, on twitch, and I will shoot him right in the face. 😉 WE, as a community, can make that happen. I, as a developer, can provide the environment to ensure it does. [Plus, we all want to see that]

    This right here is another great way to teach players basics, through loading screens and having tutorials in them. Also, crushing Angry Joe will be the best stream outside of League of Legends tournaments.

    I’m starting to think the general consensus is that the lowest common denominator of modern gamers have a hard time grasping intricacies without their hand being held. No offense to anyone, it takes time to git gud at a game where you determine every factor of how your “player” acts, but damn does it make games hard to make.

    Garage Tutorial

    an idea for the garage I was mulling through my head a bit and may have been mentioned elsewhere in some other thread probably long buried to time, is almost a Hearthstone type build tutorial. In Hearthstone, there’s an option where the game will guide you in a deck build, giving suggestions on cards based on your chosen class and based on the number of cards you have of each type. What I mean for this in terms of a garage, is much of the same, but base it around a general role based on the chosen chasis. Like, if a player chooses a hexpod chasis, it suggests snipers and rifles and a cockpit that would suit a sniper playstyle, or shotguns and a radar for a wheeled chasis. Something along those lines. It’s handholding but still gives the idea of options and explanation of a class.

    Cyber has fought the good fight in working to get Media-senpai to notice MAV-chan, but it looks like Media-senpai’s attention is held fast by the bigger ballistics of the rest of Media’s harem. What can we do to support MAV-chan, lest she turn to Yandere Sim for inspiration?

    I’d like to think you spent more time on this than you want to admit.

    In reply to: Hello, everyone!

    February 29, 2016 at 1:48 PM #130142
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    Welcome aboard, Shakkol

    In reply to: I need help marketing MAV

    February 25, 2016 at 8:16 PM #130106
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    I mean, the big problem with using 4/8chan is there are a ton of just absolute jerkoffs on the sites as that’s what they’re known for, but they can also be the best with advice when the garbage is sifted through as there are some decent people on there looking for games to play. I used to go on Something Awful forums years ago and at that time the cancer wasn’t anywhere near as bad as a lot of other forums. Definitely going against what Early Access has become known for isn’t happening but that’s not your fault but the fault of the timing.

    But I agree with some of those posts. Going for the less shit news outlets like techraptor and such is a start and maybe some other YouTubers that are into smaller indie games. Unless you want to get torn apart, Don’t go with TotalBiscuit or Jim Sterling until you get closer to completion. They have had really positive effects on games they feel are nearing completion and are worth the boost but also tear them apart. And when you do get the game to the point of sending it to them to review, make damn sure it runs with 60fps on a ton of different settings and options for the sake of the king of PCMR, TotalBiscuit. Good guy and his reviews are solid, but the guy is a stickler. At the same time, someone like Oliver Campbell, who used to be big in the industry, may be willing to give you a signal boost since he’s into that type of thing or would be able to give you solid advice. Or you could always risk someone like BroTeam playing the game but he will probably shit on it for the sake of shitting on it.

    I was reminded on this game through Armored Core Legacy’s forums so the forum idea does have somewhat of an impact. I was also one of the few that was open minded on mech games in a forum full of people who were elitists. The problem you’re going to have, no matter what, is convincing a ton of people who are only into the yearly, cardboard cut-out games or the niche mecha gamers who are extremely picky about their robots.

    We can keep making the videos we do and streaming the game but a lot of us aren’t exactly rolling in the viewers like we would like to in order to help through Twitch and the imploding mess that is currently YouTube. But like Anvil said, take 45 minutes to watch that video and shoot for what TB is looking for. he doesn’t speak for everyone, but he is also one of the biggest voices at the moment and he has more very solid points than not.

    I’ve realized I have repeated myself a lot in this but am too tired to consolidate. Point is, aim for improving the graphical, UI, and general settings portion until it hits modern expectations in order to have that polished look that seems to be the common complaint on other forums and shoot some emails to the smaller and less horrid news sites until you feel ready and have a solid product for the big guys.

    In reply to: I need help marketing MAV

    February 25, 2016 at 4:36 PM #130096
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    I’ve been talking about it with a lot of people on the Mecha boards. Not much success and trying to get people in it through word of mouth.

    In reply to: Community Playing [other games]

    February 24, 2016 at 10:54 AM #130069
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    I’m in for some Halo 5, League of Legends or DOTA 2, Warframe, or looking into some other games people have with multiplayer. I’m much better at League than I am at DOTA unfortunately.

    In reply to: M.A.V. Oneshots

    February 23, 2016 at 3:24 PM #130016
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    Yea I kinda let the YouTube thing fall to the side for the case of just streaming and want to get back into doing my M.A.V. GameChanger videos again. Just been too busy with classes and garbagetier internet connections this semester.

    In reply to: Chicken Builds!

    February 21, 2016 at 12:18 PM #130007
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    Best chicken goes to Tewdrig

    In reply to: Sometimes You need to Ask…. Why?

    February 21, 2016 at 12:17 PM #130006
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    As far as insane goes, that’s pretty high up there. I could probably post the dumb builds I’ve been doing to cause as much lag as possible

    In reply to: Sometimes You need to Ask…. Why?

    February 20, 2016 at 5:51 PM #129994
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    What have you done?!

    In reply to: Tracer Effect for Howies, Snipers, and Rockets

    February 20, 2016 at 5:49 PM #129993
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    Rocket trails are actually one of the few aspects of MAV that hit the GPU hard. That and flame throwers.

    This is because they have a lot of particles that all have alpha blending, which is very taxing on GPU systems. It’s also something that can be optimized, to a degree.

    Yea the Laptop I have won’t run much if I’m not on the “Fastest” setting. The 970, however, didn’t flinch with the rocket trails. Haven’t tested a ton of flamethrowers yet.

    ….At this point, I think, I’m trying to break something by taxing the system in any way I can… I have a problem….

    In reply to: Tracer Effect for Howies, Snipers, and Rockets

    February 18, 2016 at 5:16 PM #129943
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    It would be fine with more graphical customization options. Went years with that kind of stuff turned off so my laptop could run any game at least at Low. Although, I do see an issue with the rocket spam on anything utilizing maxed out loads on the Rhino cockpits. That many rockets would cause some serious lag even on good rigs, I think. Haven’t tested it yet.

    Just tested it and the current trail for the rockets even with 21 rocket launchers of varying variations firing 7x7x7 with 2 groupings at 7 rockets shot consecutively 4 times and 1 grouping being 7 launchers firing 4 at once and there was little to no visible lag and that was a total of 84 rockets fired within the span of 1-2 seconds. Oddly enough, the garage got laggy when I start placing launchers 15-21.

    In reply to: Tracer Effect for Howies, Snipers, and Rockets

    February 18, 2016 at 4:59 PM #129942
    Grahamoth
    Participant
    Lance Corporal
    Total posts : 41

    It would be fine with more graphical customization options. Went years with that kind of stuff turned off so my laptop could run any game at least at Low. Although, I do see an issue with the rocket spam on anything utilizing maxed out loads on the Rhino cockpits. That many rockets would cause some serious lag even on good rigs, I think. Haven’t tested it yet.