Gridlock1011

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  • In reply to: I hath returned..

    August 18, 2017 at 9:16 PM #140038
    Gridlock1011
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    Lol, I feel that

    In reply to: I hath returned..

    August 18, 2017 at 3:55 PM #140031
    Gridlock1011
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    Right, i remember cyberdogs7 though, man, it’s good to be back, I just need a pc now lol

    In reply to: I hath returned..

    August 18, 2017 at 3:50 PM #140028
    Gridlock1011
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    Good to know, sounds like some of my railgun concept ideas made it into the end design which is neat, we’ll I was just wondering what was implemented so I don’t come up with preexisting concepts lol, well I have imagining to go do lol

    In reply to: I hath returned..

    August 18, 2017 at 3:36 PM #140026
    Gridlock1011
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    Tell me about the railgun

    In reply to: I hath returned..

    August 18, 2017 at 12:11 PM #140020
    Gridlock1011
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    If somebody could give me a rundown about what is currently in the game that would be wonderful, I’m usually in the concepts section and would hate to suggest something that already exists

    In reply to: Gator Sniper

    June 13, 2014 at 2:55 AM #111135
    Gridlock1011
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    dude… legacy has a sniper named after him… I think he knows what he’s doing…

    In reply to: Latest Version?

    June 13, 2014 at 2:53 AM #111134
    Gridlock1011
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    woo!!!

    In reply to: Units of measurement!

    June 12, 2014 at 2:36 AM #111128
    Gridlock1011
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    @basrrf wrote:

    @Gridlock1011 wrote:
    well why not just add imperial and metric units with the option to pick your preference in The settings (maybe even both at the same time if that suits your fancy) so that way every one should be happy?

    Options are nice.

    see I’m not the only one who thought it was a good idea

    In reply to: Units of measurement!

    June 11, 2014 at 8:46 PM #111119
    Gridlock1011
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    well why not just add imperial and metric units with the option to pick your preference in The settings (maybe even both at the same time if that suits your fancy) so that way every one should be happy?

    In reply to: Latest Version?

    June 11, 2014 at 8:34 PM #111118
    Gridlock1011
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    that sounds like a good idea consideringtha it would be another way to get the game out there and give people who are interested in the game (whether they’ve bought it or not) to either convince them to become more active/buy it or get them kind of addicted in some way.

    In reply to: Chassis is the new cockpit???

    June 11, 2014 at 6:26 PM #111116
    Gridlock1011
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    that’s why I use heavyer armor so hopefully I can kill them before they do any major damage

    In reply to: Chassis is the new cockpit???

    June 11, 2014 at 3:32 AM #111112
    Gridlock1011
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    I just like using a hound slathered in heavy armor (on a good inverse chassis), one intensely high power cannon that’s using ballistic rounds, and one machine gun with a good mix of ammo capacity and damage… its kind of the mav version of a medieval paladin.

    In reply to: Topwinderish SNP/COM Hybrid

    June 11, 2014 at 2:37 AM #111111
    Gridlock1011
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    omfg that’s hilarious on so many (IT’S OVER NINE THOUSAND!!!) levels… but I like it.

    In reply to: Gator Sniper

    June 10, 2014 at 2:39 AM #111106
    Gridlock1011
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    I just slather my mech in armor (nearly everywhere) and give it one high power cannon and one machine gun with a good mix of ammo cap and damage (im sorry but I am currently making a reference to ch but I’m trying though)

    In reply to: Topwinderish SNP/COM Hybrid

    June 10, 2014 at 2:28 AM #111105
    Gridlock1011
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    its friggin beautiful on so many levels that was my first thought my second was how many volleys to kill on average (assuming that 80% of the rounds hit)