Kelfka

Forum Replies Created

  • In reply to: Lets talk about Europa

    March 14, 2014 at 2:26 AM #109116
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    With the lively debate going on about whether Europa could really sustain human life and have a divers ecosystem after the comet’s impact. And since I only have basic knowledge about astrophysics, I’ve decided to find myself an astrophysicist and ask him.
    What would it take for Europa to sustain human life?

    I found Courtney Seligman on AllExpets.com, you can view his profile here. http://www.allexperts.com/ep/1360-103947/Astronomy/Courtney-Seligman.htm

    Is answer is very cool and informative.

    Here is the exact question I sent via allexperts.com:

    Short version: What would it take for Europa to support human life?

    Long version: There’s a PC game called MAV, which takes places on the Jovian moon Europa. Europa has been hit by a comet and as a result, it has enough heat and atmosphere to support human life.

    Now, on the game’s forum, there’s a lively debate about if this is actually possible. That a single comet could produce enough heat and boil enough water ice for humans to live on Europa. All this without annihilating the moon.

    Some people are saying that you could boil all the ice it would not matter. Since Europa is too far away from the sun, the water would just fall back down as snow and the atmosphere would go away. Others are saying that you could have a thick atmosphere that could support a divers ecosystem.

    If the comet ShoemakerLevy 9 had hit Europa instead of Jupiter, would it have done the trick?

    Also, do I have your permission to post your answer on the forums?

    Thank you

    He gave me his answer with two separate e-mails. I’ve cut the parts that did not concern Europa or the game.

    First e-mail:

    […]I can tell you that a comet like Shoemaker-Levy would have done nothing but made a bunch of craters, which would soon be just as solid ice as before, and because of Europa’s small size, any gases and liquids created by the impacts would have quickly escaped into space or refrozen. However, if you had an impact large enough to liquefy virtually the entire moon, you might be able to have a thin atmosphere on a temporary basis long enough to be of some use for our discussion;[…]

    Second e-mail:

    […]
    I believe that my first answer stated that something big enough to “boil” all or most of the ice would probably annihilate the moon, but don’t recall what else I added to that, although I think I added that any normal-sized object wouldn’t do anything more than create a localized crater, such as those that cover the surfaces of the smaller Jovian moons.

    However, let’s suppose that we could boil away the icy surface layer without destroying the moon, unlikely as that is. Those who claim that a great deal of the gases released would just escape into space or turn into snow and fall back down as ice are correct; but if the subsurface ocean were also substantially heated, you might end up with a “water planet” sort of situation for a while. Everything within a few miles of the new surface would eventually freeze, but it would probably take far longer than a human lifetime for things to completely stabilize. So you could have a “temporary” situation where there were large areas covered with ice solid enough to support permanent structures, surrounded by slush-filled watery areas. I don’t know if that would meet the criteria specified for the game, but it would allow for both “land” (ice) and “ocean” (slushy water) areas to move around in.

    However, I doubt that “ecosystems” could exist, as any atmosphere would be relatively tenuous, existing only to whatever extent fresh gases were emitted from the interior during a relatively short period of time. And there would be no time for whatever primitive life forms might exist in the deep oceans currently buried beneath miles of ice to adapt to the low-pressure environment at the surface, let alone evolve into different types of creatures (assuming that there’s anything there in the first place). And it would be too cold for most types of Earthlike life to exist outside enclosed structures. So unless the game involves moving “outside” in something more similar to a spacesuit than not, I doubt that it could be considered very realistic.

    Now if you bombarded the surface with enough impactors to get rid of not only the overlying ice but also most of the underlying ocean, you could have real land surfaces emerging above whatever minimal amounts of water remained, during the time it took for the remaining water to refreeze. But that wouldn’t change the fact that average daytime temperatures would be nearly 200 degrees below the freezing point of water, so that the situation could not be considered suitable for any unsheltered life.

    In other words, if someone wants the game to be realistically feasible, they need to move it to another world, such as Mars, that has better conditions. Of course Mars doesn’t have significant amounts of water at the moment, but it is possible that it contains enough ice to provide reasonable conditions for some time if you can just arrange for the ice to melt. The higher southern parts of Mars would remain a cold dry desert filled with craters, but the lower northern parts could become habitable if large enough amounts of ice were melted.
    […]

    My take on his answer:
    As I said: “very cool and informative”. I especially liked his slushy oceans and ice continents.

    Considering that ShoemakerLevy 9 impacts released 6,000,000 megatons of TNT and that it would only have made a bunch of craters is mind boggling. I can only imagine what kind of planet killers/annihilators it would need to melt all of Europa’s ice.

    Unfortunately with temperatures of -200, looks like we won’t have rainforests anytime soon on Europa. But a thing he did not mention is the moon’s tidal heat. I’m wondering how much heat it could provide, after all Io is the most active stellar body in the solar system because of tidal heat.

    Even if Mars would be easier to sell, Europa is still is my first choice. I feel Mars is beginning to be to close to home. What I mean is that we now know so much about Mars that it would feel less Sci-fi and the little fact that Mars is overused in not-so-distant-future space themed games.

    What’s your take on this?

    In reply to: Only movement keys and mouselook work.

    March 11, 2014 at 11:54 AM #109030
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    @Zirb wrote:

    Sometimes when starting a match, I will find that only my movement keys and mouselook work. I am unable to change weapons, change camera view, fire weapons, hit esc to pull up a menu system, etc. This does not happen with every match, however. I can not say how often it happens for sure since I am at work right now, but it does happen more often than not. I’ll get a better estimate tonight when I get off. I also haven’t tested it with multiplayer yet, since my mechs are pretty poorly designed.

    I had the exact same problem the first time I tried the game. It’s only when I rebooted my computer the next day that it worked fine.

    In reply to: RakSal Manufacturing Company

    March 5, 2014 at 3:55 AM #108766
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    Hi again Mr. David,

    Thank you for arranging the escorts for the firsts few shipment. It’s really appreciated. As soon as we can get some people trained in piloting these MAVs we will be adding them to the escorts.

    I finally got some details about our specific needs for MAVs. As you may know EDI operates tree diamonds mines on the Soylokov plateau. And the upper management feels very strongly as to protect EDI’s interests on Europa. In light of this, they have tasked me to get a quote on the following.

    We would need a multi-purpose medium MAV capable of handling a multitude of tasks. From simple security and crowd(riot) control, to defending itself against other MAVs. We do not wish for them to be front line mechs, but capable of defending against any and all types of aggression against our assets.

    We would need 30 MAVs to be delivered to each mine, 25 to our corporate head quarters and 10 to the CEO’s private estate. For a total of 125 MAVs.

    Also, I went to the Europa’s MMV Exibition last year and stopped by the RakSal’s booth. One of your representative spoke about a generator that was still in the prototype stages. I’m sorry I don’t remember the specific model. He was saying that this generator would be the most advance in the industry. He made a very convincing argument pointing how it surpassed your competitors in every category.

    I was wondering if that particular generator had reached the production stage and if it would be appropriate for our needs.

    Regards,

    Michelle Lafrenière
    Empire Diamonds inc.
    Security Advisor Class A
    E.D.I. corporate office, Europa
    862-555-2356
    [email protected]

    In reply to: RakSal Manufacturing Company

    March 1, 2014 at 1:20 AM #108655
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    Hi Mr. David,

    Thank you for replying to my e-mail so soon. First, let me say that I’m impressed by your manufacturing turnaround. It’s not every company that can make entire MAV parts with only a week’s notice.

    This may seems like an odd request but I was wondering if you offered pre-assembly services even if some of the equipment is not from your company. Unfortunately our MMV maintenance garages are not equipped to deal with a high volume of MAV equipment.

    Also, would it be possible for our shipments to be escorted? There are more and more freelance miners and we would like to avoid a reckless group to try to steal our completely assembled MAVs during transit.

    I should have more details concerning ours specific needs and the number of units we will would like to buy by next week. I’m just waiting for some information to come in.

    Thank you and have a nice day,

    Michelle Lafrenière
    Empire Diamonds inc.
    Security Advisor Class A
    E.D.I. corporate office, Europa
    862-555-2356
    [email protected]

    In reply to: RakSal Manufacturing Company

    February 27, 2014 at 8:19 PM #108643
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    Greetings RakSal,

    My name is Michelle Lafrenière. I work as a security advisor for the Europa division of Empire Diamonds inc. We are currently looking at the possibility of expanding our private security forces on Europa.

    You and two other companies were selected as potential suppliers. We are looking to buy every part of a MAV. Including platforms, cockpits and weapons.

    For now can you tell me, for available items;
    – Your currently available stockpile;
    – Your minimum order quantity;
    – Your supply ability;

    The number of units we will acquire has not yet been established. But let me assure you that our need is real and that we are very serious about this purchase.

    Regards,

    Michelle Lafrenière
    Empire Diamonds inc.
    Security Advisor Class A
    E.D.I. corporate office, Europa
    862-555-2356
    [email protected]

    In reply to: RakSal Manufacturing Company

    February 24, 2014 at 3:29 PM #108593
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    Hoi! RakSal,

    Me, I like big things; Big guns, big MAVs, big money and big girls.
    And Frankly your Jamels – Inverse Legs just looks too flimsy for my taste. Especially the toes, what’s the advantage of using tree tiniwini shrivel-little toes like those? Instead one big balance toe. And what’s the deal with using two rotation point in the hip instead one big one?

    Sgt. Patrick Patrickson
    H.T.G. Mercenary Unit
    2nd Artillery Div.
    [email protected]

    In reply to: Real MAV legs muscles

    February 21, 2014 at 1:34 PM #108535
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    @Cyberdogs7 wrote:

    Did nobody read the article? 🙂

    You can use Nickel-Titanium wires in a similar method. I have a feeling they would be more heat resistant, they are just more expensive.

    That could easily be reflected in the game.
    Nylon muscle are more fragile but faster.
    And nickle-titanium muscle have more HP and can take a heavier load.

    In reply to: Real MAV legs muscles

    February 21, 2014 at 4:11 AM #108527
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    @SergeDavid wrote:

    Thank you for linking this, I’ll be sure to inform my colleagues at RakSal Manufacting Company about the potential uses in future products.

    My pleasure! 😎

    @pharomachrus wrote:

    Maybe a polymer that’s controlled not through temperature changes, but expand and retract in response to minute electrical pulses?

    Yup, it’s called “Piezoelectric materials”. They deform when you apply an electric charge. And they give an electric charge if you manually deform them.
    Ever heard of shoes able to recharge you’re smart phone while walking?

    In reply to: Music

    February 20, 2014 at 10:13 PM #108514
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    @SergeDavid wrote:

    We’ll forge MAV into a better chromehounds, with blackjack, and hookers.

    LOL!! Consider it added to the Wishlist compiler. 😆

    @LegacyElite84 wrote:

    In our defense, the amount of time we have spent building HOUNDs to that music has basically engraved that music into our brains.

    That, and I’ve already come to terms that this will not be Chromehounds, and I don’t want it to be. M.A.V. is already more than what Chromehounds was, and is only getting better from where it’s at now.

    MAV player will probably spend an equal amount of time in the garage. So, MAV would need good music that won’t get annoying over long periods of time.

    In reply to: Music

    February 20, 2014 at 8:44 PM #108510
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    @SergeDavid wrote:

    @LegacyElite84 wrote:
    Very tempting. But for nostalgia’s sake, I shall be doing this at least once before I accept the new Garage Music as the successor.

    Nostalgia is a very hard thing to beat and I will be doing the same.

    Stop living in the past you two. Look towards the stars and embrace the future!! 😀

    I never played Chromehounds so I do not have the nostalgia problem.

    MAV will be MAV and not a Chromehound copycat. Yes, there will be similarities and (don’t hit me) differences. If you get stuck in the nostalgia effect you will only get disappointed. Because MAV will be a game in its own right and not a Chromehound clone.

    In reply to: Lets talk steam

    February 20, 2014 at 8:22 PM #108509
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    I’m may be an oddity here but I actually like Steam.
    Yeah, you can’t play your game unless you have the internet and you’re logged in. You can’t sell, trade or lend your physical copy or licence like in the old days. 🙁 But that time was before cable internet when you had to dial with your Modem on the telephone line and if you downloaded 50 Kb/s you were awesome.

    But steam gives me a comprehensible list of all the games I have, that I can re-download even if I lose the physical copies or my computer gets scraped.

    So integrate all you like I don’t mind.

    In reply to: Music

    February 20, 2014 at 4:23 AM #108482
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    If MAV music sounds like “Melodies of Memories Past” it’s going to be awesome!! 😮

    In reply to: KeramatZMode Illustration Conceptual Workshop

    February 19, 2014 at 8:51 PM #108451
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    @keramatzmode wrote:

    However these chips have it’s weakness, ECM pulse can jam chips, so they need to mount ANTI-ECM chips if necessary. Im seeing ECM JAMMER module that maybe useful for scout or another RT jammer. So, if enemy scout with ECM is attacking your lonely commander, the whole team would go blind with no radar/sonar.

    But I’m hoping that the chips wont get combat ability boost (decrease damage, increase accuracy) since I would try to avoid MAX DPS/METABUILD as far as possible.

    EDIT: WILL THERE BE MISSILES IN THIS GAME?

    By ECM Pulse did you mean “Electronic countermeasures pulse” or “Electromagnetic pulse”?

    In reply to: RakSal Manufacturing Company

    February 18, 2014 at 10:14 PM #108425
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    Hi,
    I have a question on behalf of the Yanyu Mining Corporation.

    Although the Sabre is still a prototype, you justify the low ammunition count in the magazine by saying: “[…] each round is made using cutting edge technology.”
    Can you elaborate as to what kind of “cutting edge technology” the ammunition employs that so drastically reduces the ammunition count?

    Best regards

    John Smith
    Yanyu Mining Corporation
    Ammunition Purchase Department Representative
    965-555-6565 P.1564
    [email protected]

    In reply to: Kickstarter and Greenlight

    February 17, 2014 at 5:34 PM #107366
    Kelfka
    Member
    Lance Corporal
    Total posts : 41

    Congratulations!!!! This is just the beginning!!! 😀