Forum Replies Created
Kraken MK II
simply put some collision issues once that gets cleaned up, but a tighter more esthetic version…though in playtesting not as effective against splash added for posterity sake.
just through play testing and it seems to only effect ai this way as I can blow my own parts off just fine whilst the enemy that I lay volley after volley into seems to just take it…. no bug reports o speak of and no video…I can make one if you would like… I tested the heavy weapons back to back with standard howitzers and the standard howitzers functioned just fine…or at least not a noticeable difference.
I want a Delvins garage building with secret entrance on a map of your choice for my prize… but i have yet to receive your contact …. what form of contact are you using LE?
Good to hear there is no serious issues and that things are mostly well. The holiday is coming quickly upon us and if I do not get to say it in person have a merry Christmas and a happy new year to you and all yours.
As Always thank you for ALL you do!
PS… State of the game being dead how bout a new format where you do a roll out dev stream with each release. where you go over all the great stuff and some of the background for it … with the normal Q an A input as well as some games with us after ….like an update release party of sorts…Serge will bring the pizza?
yeah my soul is still tarnished after the last one…please no hunts!
I find they are in a good place … I can land them …but only when I focus…with some time and practice they will be great… I love the way they work currently… and I love the reticle even though I was pro no reticle…after using this one it’s perfect. I love the 5M blast makes you need to aim for specific group of parts on a mav.
Things after a night of fighting with them I would like to see..?…
1) A more Thumping sound with a little crackle vs. the mine layer pop sound…
2) A mild damage buff…not a 100% on this just going off of play testing against a variety of players (the hard placed shots seemed a bit anemic) and I am aware the damage is well above my initial stated damage range, but with the reduced blast radius (which I love) comes reduced overall damage.
3) My own personal Grenade launchers…. that shoot a yellow Smiley face and have a spiral rainbow effect. 🙂 …… No really I want this for all the haters…
The weight of the grenades borders on a bit to heavy and I get why…we don’t want those huge stacks of grenades flying about.
the damage tends to feel low but is made up for by reload rate…I get why…. this reduces the effect of stacking them on a quick mobility and alpha striking someone at point blank range, but also allows for a sidearm that keeps the heat on an opponent to defend yourself. The range and trajectory is perfect I could not see it being any better. so all in all a great new addition to the game that has it’s own place in the mix and time will play out if a mild damage buff is needed, Again just my initial impression from playing against a bunch of players landing the shots and feeling like the weight and skill ratio vs. outcome was a bit low… and as always your mileage may vary.
Double Bertha done right MK I. Faster, Higher spine to avoid splash, less spine, better profiled armored spine.. did I mention 8 KPH faster!
you can upgrade the leg to the armored slower version and gain some load to add even more armor to the build and I’ll post this in a Done right MKIII model.
confirmed level on match break down defender is tied to engineer in rank level only all else is a ok… just need to reassign var from engineer to defender in after match breakdown.