Tewdrig

Forum Replies Created

  • In reply to: The Great Naglist for 0.8.X

    October 27, 2018 at 5:42 PM #146352
    TewdrigTewdrig
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    Total posts : 467

    I want achievements. In the event war mode is too early to be handed out, I want achievements I can hunt in the meantime.

    In reply to: Future Weapons

    September 9, 2018 at 1:00 AM #146195
    TewdrigTewdrig
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    Have the hippies who made the ecofriendly recycled armor make the flak cannon out of reclaimed MAV parts. Make it filthy, wildly inaccurate and possibly devastating, possibly a tickle.

    In reply to: Achievement Ideas

    May 23, 2018 at 11:30 PM #145793
    TewdrigTewdrig
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    I hereby resurrect this thread with my bizarre and horrifying technomancy that we might contribute to the new achievement section.

    Half way there! – Achievement for account experience at the true half way mark, not level 50.

    Sawdust Crusader – Cut down 200 or so trees with only mining saws

    Hamlet, thou art slain. – Kill an enemy MAV with heat damage without having fired a round within the 5 seconds before the death. Set their MAV on fire and then stop shooting as they burn to death if that mental picture is better than my wonky sentence.

    Hobbled – Damage and destroy an enemy MAV’s generator using only spikes without damaging any other part.

    Everybody’s dead, Dave. – Participate in an arena match with 8 or more players in which all participants are dead and no MAV is on the map at some point.

    Artificially “Intelligent” – Complete an arena match only walking/hovering/driving in reverse with your chassis.

    You were the chosen one! – Kill or be killed by someone who referred you to MAV or that you referred to MAV

    Brand Loyalty – Win a match using a MAV made of parts from only one company.

    Judge, Jury and Executioner – Win a siege match on a team wherein you are the only player to damage or kill the opposing team’s MAVs.

    Happy New Year! – Use any firework part in a match on the first day of the year.

    TewdrigTewdrig
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    Total posts : 467

    With the Splash Resistance stat as it currently sits as of 0.7.2, a 100 Splash Resistance build has the ability to effectively invalidate certain build types from gameplay. Splash is a key (and fairly large) component of the game, and should not be exposed to a complete hard counter.

    I disagree, I like that if I don’t want to deal with rockets or howitzer shells I can just build to ignore it. If I take that option and become immune or as close as is possible, to splash I am then making myself extremely vulnerable to heat damage. If I add a radiator the radiator itself is still vulnerable to splash.

    I like the idea of changing the name to “splash resistance” or something easier to understand for newbies, but I disagree with changing it’s function. I like the rock-paper-scissors balance we’ve got going on. Nothing rules supreme. If I roll in with howitzers and haven’t brought a sidearm, I’ve done it to myself. That’s part of the skill in building a good MAV with a strong toolkit.

    In reply to: proper collision across all modules

    February 11, 2018 at 12:23 PM #144826
    TewdrigTewdrig
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    if the barrels of all weapons have been spared collisions, all heavy weapons should.

    This is your first big glitch meta isn’t it. I assure you the barrels will get their hitboxes back soon, I think there’s a snowball’s chance in hell of that being intentional.

    But hey, I’ve been wrong before. 😉

    In reply to: Ye Olde Hall of Dank Memes

    February 4, 2018 at 5:50 AM #144261
    TewdrigTewdrig
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    In reply to: Tewdrig's Videos

    February 4, 2018 at 5:49 AM #144260
    TewdrigTewdrig
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    In reply to: Tewdrig's Videos

    February 3, 2018 at 9:51 PM #144252
    TewdrigTewdrig
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    In reply to: The Great Nag List of 0.7.0

    January 31, 2018 at 6:14 PM #144155
    TewdrigTewdrig
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    Any singleplayer or multiplayer content with a goal or some sort of progression. A rank system, story, basic war mode, something funky fresh nobody expects, anything. I hunger for a hook to sink my teeth into. This is my nag.

    In reply to: February Scale Mail Challenge!

    January 26, 2018 at 7:02 PM #144076
    TewdrigTewdrig
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    These are some sexy lookin’ builds

    In reply to: [0.6.20] FPS is in the Tank

    December 2, 2017 at 5:50 AM #143659
    TewdrigTewdrig
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    You know I thought the shadows got an update. I’ll be damned. That’s funny.

    In reply to: Make Rail gun triangles in reticle closer together

    December 1, 2017 at 12:00 AM #143602
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    BUT THERE IS A DOT IN THE MIDDLE!

    Subject A, the righteous indignation of a weary game developer.

    In reply to: Collision Issue Master Thread

    November 30, 2017 at 9:17 PM #143598
    TewdrigTewdrig
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    OK thanks, I will take a look at it. Are all those the left one, or is it like that no matter which saw?

    The issues are the same on both sides, but in like two instances I’ve found it’s been so marginally different that it wasn’t an issue where one side was. I figure these pictures would be fine though, right? Realized after the third post that the hitbox of the saw is the problem in most cases except the Eagle/Hawk pits. The eagle hawk issue has impeded me before but it’s only present on the models with those dinky fin things behind the front sockets. If that goes away that’d be a bonus.

    In reply to: Collision Issue Master Thread

    November 30, 2017 at 8:24 PM #143592
    TewdrigTewdrig
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    If I’m supposed to save these up and not give each collision a post someone tell me because I feel like an asshole posting this many times sequentially.

    This issue is the same across all biped models.

    In reply to: Collision Issue Master Thread

    November 30, 2017 at 8:21 PM #143591
    TewdrigTewdrig
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    Found another, also possibly a bug or oversight that the left saw is extended in the garage and the right isn’t. Dunno. Saws collide with the Eagle/Hawk lines despite no discernible reason it’d be blocked.