Triggered Log Event: Message : Version : 0.6.15.3_0 Stacktrace : LogManager:DebugLog(String, Object, LogType) LoggerRegister:Awake() Triggered Log Event: Event Triggered : E:\Users/My Games/Bombdog Studios/MAV/Data/Info.dat Stacktrace : Triggered Log Event: Event Triggered : E:\Users/My Games/Bombdog Studios/MAV/Prefs/ServerConfig.ini Stacktrace : Triggered Error Event: Message : Starting Check for Server Stacktrace : LogManager:DebugLog(String, Object, LogType) ServerDectector:Start() Triggered Log Event: Message : ----Cmdline args----- Stacktrace : LogManager:DebugLog(String, Object, LogType) ServerDectector:Start() Triggered Warning Event: Message : Cmdline args: E:\Programs\Games\MAV\Mav.exe Stacktrace : LogManager:DebugLog(String, Object, LogType) ServerDectector:Start() Triggered Warning Event: Message : Loading Profile: Anvildude.profile Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:LoadProfile(String, UInt64, String) ProfileManager:ChangePlayer(String) ProfileManager:PlayerLogIn(String, AccountLevel, List`1) UserConnect:parseRawLoginData(String, Boolean) UserConnect:parseNormalLogin(String) UserConnect:Update() Triggered Log Event: Message : Setting up Stats for: Anvildude Stacktrace : LogManager:DebugLog(String, Object, LogType) StatsManager:SubscribeStats(String, Dictionary`2) StatsManager:LoadStatsFromProfile(PlayerProfile) ProfileManager:LoadProfile(String, UInt64, String) ProfileManager:ChangePlayer(String) ProfileManager:PlayerLogIn(String, AccountLevel, List`1) UserConnect:parseRawLoginData(String, Boolean) UserConnect:parseNormalLogin(String) UserConnect:Update() Triggered Custom Event: Event Triggered : Profile Changed Object Triggered : NULL object Triggered Warning Event: Message : Saving Profile: Anvildude.profile Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:PlayerLogIn(String, AccountLevel, List`1) UserConnect:parseRawLoginData(String, Boolean) UserConnect:parseNormalLogin(String) UserConnect:Update() Triggered Warning Event: Message : Profile Player: Anvildude Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:PlayerLogIn(String, AccountLevel, List`1) UserConnect:parseRawLoginData(String, Boolean) UserConnect:parseNormalLogin(String) UserConnect:Update() Triggered Warning Event: Message : Profile Steam: Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:PlayerLogIn(String, AccountLevel, List`1) UserConnect:parseRawLoginData(String, Boolean) UserConnect:parseNormalLogin(String) UserConnect:Update() Triggered Warning Event: Message : Profile AccountXP: 59271 Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:PlayerLogIn(String, AccountLevel, List`1) UserConnect:parseRawLoginData(String, Boolean) UserConnect:parseNormalLogin(String) UserConnect:Update() Triggered Warning Event: Message : Profile Account Type: AlphaMember Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:PlayerLogIn(String, AccountLevel, List`1) UserConnect:parseRawLoginData(String, Boolean) UserConnect:parseNormalLogin(String) UserConnect:Update() Triggered Custom Event: Event Triggered : mainmenu/loggedinstate Object Triggered : LoginSystem (UserConnect) Triggered Custom Event: Event Triggered : mainmenu/menustate Object Triggered : LoginSystem (UserConnect) Triggered Log Event: Message : Load Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:LoadGameOptions() QuickMatchMenu:Start() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) MainMenu:EnterState(State) MainMenu:QuickMatchSelection() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Done Loading Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:LoadGameOptions() QuickMatchMenu:Start() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) MainMenu:EnterState(State) MainMenu:QuickMatchSelection() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Load Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:LoadGameOptions() QuickMatchMenu:Start() Triggered Log Event: Message : Done Loading Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:LoadGameOptions() QuickMatchMenu:Start() Triggered Log Event: Message : Load Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:LoadGameOptions() QuickMatchMenu:EnterState(State) QuickMatchMenu:SwitchState() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UIForwardEvents:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Done Loading Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:LoadGameOptions() QuickMatchMenu:EnterState(State) QuickMatchMenu:SwitchState() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UIForwardEvents:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Populate UI Stacktrace : LogManager:DebugLog(String, Object, LogType) QuickMatchMenu:LoadGameOptions() QuickMatchMenu:EnterState(State) QuickMatchMenu:SwitchState() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UIForwardEvents:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Save UI Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) QuickMatchMenu:SaveGameOptions() QuickMatchMenu:SelectGameMode() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIPopupList:set_selection(String) UIPopupList:Start() Triggered Log Event: Message : Done Saving UI Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) QuickMatchMenu:SaveGameOptions() QuickMatchMenu:SelectGameMode() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIPopupList:set_selection(String) UIPopupList:Start() Triggered Log Event: Message : Save Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:SaveGameOptions() QuickMatchMenu:SaveGameOptions() QuickMatchMenu:SelectGameMode() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIPopupList:set_selection(String) UIPopupList:Start() Triggered Log Event: Message : Done Saving Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:SaveGameOptions() QuickMatchMenu:SaveGameOptions() QuickMatchMenu:SelectGameMode() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIPopupList:set_selection(String) UIPopupList:Start() Triggered Log Event: Message : Save UI Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) QuickMatchMenu:SaveGameOptions() QuickMatchMenu:TeamSelectionChanged() QuickMatchMenu:ArenaModeTeamSelect(String) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIPopupList:set_selection(String) UIPopupList:Start() Triggered Log Event: Message : Done Saving UI Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) QuickMatchMenu:SaveGameOptions() QuickMatchMenu:TeamSelectionChanged() QuickMatchMenu:ArenaModeTeamSelect(String) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIPopupList:set_selection(String) UIPopupList:Start() Triggered Log Event: Message : Save Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:SaveGameOptions() QuickMatchMenu:SaveGameOptions() QuickMatchMenu:TeamSelectionChanged() QuickMatchMenu:ArenaModeTeamSelect(String) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIPopupList:set_selection(String) UIPopupList:Start() Triggered Log Event: Message : Done Saving Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:SaveGameOptions() QuickMatchMenu:SaveGameOptions() QuickMatchMenu:TeamSelectionChanged() QuickMatchMenu:ArenaModeTeamSelect(String) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIPopupList:set_selection(String) UIPopupList:Start() Triggered Log Event: Message : Load Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:LoadGameOptions() QuickMatchMenu:StartBattle() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIForwardEvents:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Done Loading Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:LoadGameOptions() QuickMatchMenu:StartBattle() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIForwardEvents:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Save UI Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) QuickMatchMenu:SaveGameOptions() QuickMatchMenu:StartBattle() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIForwardEvents:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Done Saving UI Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) QuickMatchMenu:SaveGameOptions() QuickMatchMenu:StartBattle() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIForwardEvents:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Save Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:SaveGameOptions() QuickMatchMenu:SaveGameOptions() QuickMatchMenu:StartBattle() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIForwardEvents:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Done Saving Game Options Stacktrace : LogManager:DebugLog(String, Object, LogType) GameMode:SaveGameOptions() QuickMatchMenu:SaveGameOptions() QuickMatchMenu:StartBattle() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIForwardEvents:OnPress(Boolean) UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Log Event: Message : Player : NewAIBot-AI0 ___ Team : 1 Stacktrace : LogManager:DebugLog(String, Object, LogType) GameplayManager:Start() Triggered Log Event: Message : Player : NewAIBot-AI1 ___ Team : 2 Stacktrace : LogManager:DebugLog(String, Object, LogType) GameplayManager:Start() Triggered Log Event: Message : Player : NewAIBot-AI2 ___ Team : 3 Stacktrace : LogManager:DebugLog(String, Object, LogType) GameplayManager:Start() Triggered Log Event: Message : Player : NewAIBot-AI3 ___ Team : 4 Stacktrace : LogManager:DebugLog(String, Object, LogType) GameplayManager:Start() Triggered Log Event: Message : Player : NewAIBot-AI4 ___ Team : 5 Stacktrace : LogManager:DebugLog(String, Object, LogType) GameplayManager:Start() Triggered Log Event: Message : Player : Anvildude ___ Team : 6 Stacktrace : LogManager:DebugLog(String, Object, LogType) GameplayManager:Start() Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Custom Event: Event Triggered : Weapon triggered null audio Object Triggered : LGT-Z-MINI (WeaponBase) Triggered Log Event: Message : Adding XP: Gameplay/XP/Account/Anvildude :: 1784 Stacktrace : LogManager:DebugLog(String, Object, LogType) c__Iterator68:MoveNext() Triggered Warning Event: Message : Saving Profile: Anvildude.profile Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() c__Iterator68:MoveNext() Triggered Warning Event: Message : Profile Player: Anvildude Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() c__Iterator68:MoveNext() Triggered Warning Event: Message : Profile Steam: Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() c__Iterator68:MoveNext() Triggered Warning Event: Message : Profile AccountXP: 61055 Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() c__Iterator68:MoveNext() Triggered Warning Event: Message : Profile Account Type: AlphaMember Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() c__Iterator68:MoveNext() Triggered Warning Event: Message : Saving Profile: Anvildude.profile Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() BaseRules:ExitLevel() GameplayManager:SinglePlayerExitLevel() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Warning Event: Message : Profile Player: Anvildude Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() BaseRules:ExitLevel() GameplayManager:SinglePlayerExitLevel() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Warning Event: Message : Profile Steam: Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() BaseRules:ExitLevel() GameplayManager:SinglePlayerExitLevel() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Warning Event: Message : Profile AccountXP: 61055 Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() BaseRules:ExitLevel() GameplayManager:SinglePlayerExitLevel() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Warning Event: Message : Profile Account Type: AlphaMember Stacktrace : LogManager:DebugLog(String, Object, LogType) ProfileManager:SaveProfile(PlayerProfile, String) ProfileManager:UpdateProfile() BaseRules:ExitLevel() GameplayManager:SinglePlayerExitLevel() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UIButtonMessage:Send() UIButtonMessage:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.GameObject:SendMessage(String, SendMessageOptions) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() Triggered Custom Event: Event Triggered : mainmenu/menustate Object Triggered : LoginSystem (UserConnect) Triggered Custom Event: Event Triggered : mainmenu/menustate Object Triggered : LoginSystem (UserConnect)