State of the Game #135: Commander Progresses

Welcome back to another State of the Game! This week I added a very highly requested feature to the server system of M.A.V.. The server operator can now queue up levels, select the levels to play next, and remove levels from the rotation. This has allowed players to really test out the latest version of No Man’s Pass and provide …

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State of the Game #134: You are not Worthless

So, this is going to be a little different of a post from me today. I saw some stuff yesterday that really fired me up and now that I am free from all other game studio overlords, I feel I can speak completely free about them. Warning, I am going to use language that I don’t typically use. Really, it …

State of the Game #133: Engagement Range

Welcome to this weeks State of the Game! Work continues on the new version of No Man’s Pass and it has brought up a very interesting discussion on the forums. The basic idea is, what are the ideal ranges to be fighting at? This has a major impact on the level design and it’s something I had gone through a …

State of the Game #132: No Man’s Pass Remake

This week has a few updates, so this will likely be a short State of the Game. I did release the new snapshot build, and players are already having a great time on the new No Man’s Pass. If you forgot what it looks like, here is the final concept again: Already, there is a lot of feedback about the …