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State of the Game #226: Snapshots!

This week I have been focused on making the performance optimizations from last week actually work in the context of the game! When you fundamentally change how the MAV’s are put together, you run into some strange issues. Most likely the funniest issue was me not accounting for rotation of the part you attach to the legs. Since I am …

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State of the Game #225: Cutting a MAV in Half

Performance is a hell of a thing. Chasing it is as close to being addicted to drugs as I can imagine. Your always chasing that last tiny bit of it and it has you doing more and more crazy things with ever diminishing returns. Here is how I spent 96 hours chasing my last high. Preface: MAVs are expensive. MAVs on …

0.6.2 Released

Build 0.6.2 has released! This is a stable build release to address issues with some players not having account progression being tracked properly. Forum tread detailing the issue and instructions on how to recover lost data if you were affected by this bug: http://bombdogstudios.com/forums/topic/level-got-reseted/page/3/

State of the Game #224: Short and Sweet!

Short and sweet update! 0.6.1 is released! It’s a hot fix to address some issues that popped up in the Beta release. I am currently working hard on fighting fires as they pop up and continuing with the bug hunting, with my primary focus being on issues with profiles resetting. Once things die down a bit, I will work on …

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State of the Game #223: Wow, what a Beta!

What an exciting week! In case you missed the news, MAV entered into Beta on Monday! Also known as the ‘Great 0.6.0 release’. This release has been in the works for quite some time and introduces many of the main systems that were missing from the Alpha versions of the game. This includes big systems like better lag compensation, a …