State of the Game #95: Making it Shine

So, as I mentioned last week, I have spent this whole week going through and polishing up items that, for lack of a better tram, stuck out terribly. I started last week with the part health indicators, and this week I continued the trend and removed the last vestiges of the old UI by replacing the Ammo UI. Take a …

State of the Game #94: Polish time!

Another week, another State of the Game! So what happened this week? Well right after last week’s snapshot build I released 2 more, making for 3 builds in 3 days! These new builds included various bug fixes and solved issues that people discovered in the original snapshot. Which actually brings me to the point of this post, polish. What is …

State of The Game #93: Building MAV’s

Welcome to another State of the Game! This week, as promised, I deliver snapshot build 0.5.12_1 which includes generators and spacers. To get the update, make sure you have the snapshot option enabled in the settings and the game should notify you of the available update (on the next launch). So, this was a BIG update and it has a …