State of the Game #56: Knocked out

Sad news for this week, I have to delay the release until next week.¬†One of the large drawbacks of being a solo developer is, if you can’t work, no work gets done. This past week I got hit with a nasty flu, which incapacitated me for the week. As much as I wish I could say I worked through it, …

State of the Game #55: Development Plan

Hey everyone, there is no updated version this week. I am hard at work putting together the finishing touches on the not so secert, secert level. In the mean time, I wanted to still give you something this week, so I put together a few suprises. First up, I want to share with you the back story of M.A.V. You …

State of the Game #54 : Lot of bug fixes, Shotgun tweaks

Hey everyone, this week I focused a lot of effort on tracking down bugs that made certain actions really annoying. With that, I present, version 0.4.9! As usual go and get the latest version from your user page. I addition to the bug fixes, I have been hard at work on the updated art style, which will be launching in …

State of the Game #53 : Part Balance Update

Welcome to another weeks State of the Game! This week sees the release of version 0.4.8, go grab it from your user page now. This week I spent a lot of time in spreadsheets, makeing graphs, and crunching numbers to help me get to a much better overall part balance. The result is a much better balanced system and a …