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State of the Game #279: UI Preview

After continuing to work on the UI, I figured it’s time for a bit of a preview! This should give you a good overview of the style that will be present in the final version. Functionality wise, it’s greatly improved from the current version. Less clicks to do the same actions, all while better communicating the functionality to the players. …

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State of the Game #278 : Cresting the hill

Another week of UI work down! This week I have been hard at work on the new flow of the single player game options screen. A LOT of what this new UI/UX experience is focused on is making things very easy to understand and for controls to operate in an intuitive manner. There is of course an ascetic upgrade happening …

State of the Game #277: MAV Tournament!

I have been continuing to work on the new UI layout, design, and flow this week. But who cares about that right now? You need to go sign up for the very first MAV tournament, hosted by Raksal! The format is a 2 v 2 siege match, but single entries are allowed. If you are looking to find a partner …

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State of the Game #276: The last 90%

Well, it’s into the details we go! This week, I have been hitting a LOT of the 90-90 rule. This is the simple principal of the first 90% of the project taking 90% of your allocated time, then the last 10% taking the next 90% of your time 😉 And of course, what better way to run into this rule …

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State of the Game #275: Experimenting

Running a one man development team can be very freeing, but the one problem that I am always trying to tackle is how to do things better and faster. I need to be able to create content and features at the same pace and quality of as a team of 50! Recently, I have been running some experiments with content …