State of the Game #52: Garage updates

Hey everyone, welcome to 1 year of State of the Games! For this week, version 0.4.7 is released. Go grab it from your user page now. Sadly, this week I didn’t get to spend as much time on M.A.V. development as I normally do, so this is more of a minor update. Change list version 0.4.7 : + Added zooming to …

State of the Game #51: New Networking in Version 0.4.6

Hello and welcome to another week of ‘State of the Game’! This week is a bit exciting, as there are quite a few new features in the 0.4.6 release (which you can grab from your user page). The focus of the week was multiplayer stability, which means trying to get rid of as many bugs as possible to make multiplayer …

State of the Game #50 : Minor updates

Welcome to the 50th State of the Game! You won a BRAND NEW CAR!* This week brings version 0.4.5 with it, so go to your user page and download the latest build. I have been super busy figuring out some of the larger backend systems (Destruction and Impacts) so this is a bit smaller release than normal. *You don’t really …

State of the Game #49 : New aiming system in release 0.4.4

Welcome back for another update and another release! This week version 0.4.4 is live, and you can grab it from your user page here. I have finally broken down and added (one of the most requested features) a new, dare I say BETTER, aiming system! The new aiming sytem has ‘aim lock’ meaning that rotation on your legs will NOT …

State of the Game #48 : Happy New Year!

I hope you had a great holiday season! I am back in action and what better way to bring in the new year then with a new build? You can go get version 0.4.3from your user page now! This build is a minor update due to the holidays and a long bout with the flu. Here are some of the changes …