State of the Game #83 : Multiplayer, Again

It’s that time again, time for another state of the game! So, this week I want to talk multiplayer. ┬áThe current multiplayer can get a little buggy. So, the next update is focused on polishing the multiplayer modes as much as possible. This means there will be some changes and some improvements. I think the biggest change, will be the …

State of the Game #81: Living in the Past

Welcome to the State of the Game! Sadly, all I have today is old news to most of you, due to my impatience I released a stable build, version 0.5.10, last week! But wait, what was in that build? Well, let’s go find out! Well, if you remember correctly, this stable release was focused on the garage experience. Well, that …

State of the Game #80: Snapshot Bugs and ‘The Future’

Wow, 80 weeks of State of the Game updates! Let’s take a moment and reflect on that. DONE! So, what is new this week? In case you don’t have the snapshot builds enabled, I have redone all the models to the parts, while also adding in quite a few new parts. Commence screen shots!   So, new models, new snapshots, …

State of the Game #79: Polishing the Models

Welcome to the state of the game! So last week, I said I was going to try and have all the models out in a snapshot build. Well, good news! All the models are done!     But.   I am not putting out a build, because there is still some texture work, shadier work, and polishing that I want …