State of the Game #22: AI Improvements

Hey everyone, sorry for posting so late. I was working on a surprise! First off though, go grab the newest build HERE! For the first time, I am going to try a Dev video of the new features in this week’s video. Now the world can hear my amazing voice. This is what is new this week: You must install …

Screen Shot Saturday 6/23/2012

I have been reworking the Part selection UI. Here are some screen shots of the new layout and the new part filtering screen.    

State of the Game #21: Editor Cleanup

I have an updated build as promised for today. Grab version 0.2.6 here! Changes: +Part Naming system +Part Filtering system +Part Database for performance * Fixed issues with Mech stats not updating * Fixed one instance of the Mech validation bug (Still happens rarely. Still tracking it) Read more: This week I was focused on making the editor experience better. …

State of the Game #20 : Polish Pass

Man, week 20 already. Time flies when you are making games! So this week I have spent a lot of time tweaking part settings to balance the weapons and adding a little more visual polish to the level. Here, you can check it out in the new build! This is what I plan for the next week: So for the …

State of the Game #19 : Procedural Weapons

Another week, another feature! This week I have been working hard fixing bugs and adding in a new Procedural part generator. It’s not quite ready to be shown yet, but progress has been very great so far. I am starting with the weapons first, as they have the most stats to test the rule set on. This same system, however, …