State of the Game #187: Hexagons Everywhere!

Wow, almost didn’t make it in time this week! Well, I have been continuing to frame out the UI, completely re-thinking how players get into the game, the menu options they have, and how ‘smooth’ it is, for both new and experienced players. Last week I showed you the new main menu [which has already changed some!] and this week …

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State of the Game #186: UI Rework

Welcome to another State of the Game! This will likely be a shorter update this week, as I have mainly been spending my time rethinking the whole menu system. Why, you might ask? I did some blind testing on the game [recording someone that has never played and seeing what they do] and I got some very interesting results. It …

State of the Game #185 : To Unity 5, or not

Welcome to another State of the Game! This week, I began doing a lot of the part planing and stats reworks and that lead me to looking at the garage UI. Once I started looking at the UI and planning ways to update it all, the question about switching over to Unity 5 kept popping up in my head. So …

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State of the Game #184: The Great Stats Rewrite

Welcome to another State of the Game! This week I have been tackling the idea of player leveling and unlocking parts. I feel like this is a very important part of the game, as it provides progression and rewards to the player, but it also provides a natural gating tool, allowing players to ease into the game and not be …