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State of the Game #231: Moving along now

Another week down! Time sure does fly! If you haven’t noticed, MAV is on sale! This is the single biggest discount ever offered on MAV and likely won’t happen again for quite some time. So snap it up while you can! But, Cyber, didn’t you say MAV would never go on sale? Yes, I did say that. And I feel …

State of the Game #230: Continued Snapshot work

This week I worked on a new snapshot build that I was able to release on Monday! Version 0.6.5_1 contains these changes: -Fixed ghost players on siege mode -Implemented max player limit for servers. Default is 16. Controlled by adding the line MaxPlayers=16 to the ServerConfig.ini under the ServerSettings header. AI do not count against this limit. -Max team count for …

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State of the Game #229: Crazy times

I am late. It finally happened. After 228 weeks, or 52 months, or over 4 years, or exactly 1,596 days, I missed a Wednesdays update. We all knew this day would come. Let us take a moment of silence for the lost streak. And done. 🙂   So this week has been a bit crazy week. I push a snapshot …

0.6.4 Released

New stable build is out! Issues fixed: -Achievements now unlock -Updated locked achievement icons -Rank is shown in multiplayer -Medals tab from the profile view has been removed -Alpha-2 silver camo is usable by steam users again -New camo pattern added -Massive performance optimizations for Gaint Leap and Grassy creek levels -Fixed the ‘top half of MAV’s are left around’ …

State of the Game #228: Small fixes incoming

Short and sweet this week! I have been working on the biggest issues from the last snapshot, along with a few nice to have features. As soon as it’s done, it will go out as a new snapshot build. Currently fixed: -Top half of MAV’s can be left behind -Achievements don’t unlock [yes, someone hit level 100 already] -Rank is …

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State of the Game #227: Optimize all the things!

So, there have been quite a few performance patches that have gone out over the past few weeks and the gains have been really nice! As I played tonight I was seeing a fairly consistent frame rate of 30-45 fps, on Ultra. This would still dip down on some of the levels, or when lots of payers were in the …