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MAV Goes to the Big City

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On Friday May 25th the May update will be available and what a better place to spend it than a new city map!   Buellt Colony is an older mining colony, once considered a hot bed of rebel activity. This large map is bisected be a flowing river, a man made construct from the original mining days. The buildings provide …

Brasswolf: Blue on Blue

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After weeks suffering raids from the rebels from the Belus region, the UEC forces had finally managed to pull themselves together and organize an offensive into rebel territory. It began with a surprise attack, MAVs leading the way into the several outposts the rebels had across the area to monitor the governmental movements. A part of the assault group formed …

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State of the Game: The Joys of Working Together

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Wow, how things have changed! This has been a whirl wind of a week, as it’s the first week the Bombdog Studios team is operating as a whole unit. A writer, an artist, 2 engineers, and my self, have all been hard at work delivering great content for the next update and beyond! But with this new chapter in the …

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State of the Game : April 2018 Update released!

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It’s release week and it’s going to be a juicy one!  The release will be live this Friday, April 27th! This month, a new part manufacture has entered the marketplace on Europa.   “At Silverside we care for the needs of our customers, striving for the right balance between reliability and innovation. In an era where long-held traditions in warfare …

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State of the Game : Engine update is now live!

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MAV has fully migrated to Unity 5.6, upgrading from Unity 4.2. This was a major undertaking, required updates to ever single subsystem contained within the game! In addition to this, MAV has fully migrated to a 64bit build, making for a more stable and future proof game. So why make the move to a new engine? Among many of the …

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Brasswolf: Backstage Deals

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It would be the first combined operation of the rebels of the Belus region. Three rebel colonies had decided to pool their resources to fend against the UEC’s aggression. Their assets amounted to five combat-capable MMVs and a single MAV, plus a few transports and militia fighters. However, even though the gear and the personnel existed, the same couldn’t said …

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State of the Game: January Update coming on Friday the 26th

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The January update has been highly focused on performance and it will not disappoint! In most cases, performance has increased by 2X but in many caes you will see more than a 10X improvement! A lot of work went into tracking down every small performance issue and coming up with a way to solve it. Even with all this performance, …

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Mining Saws, Grenade Launchers, and More! November Update Details

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The November update is here and brings with it lots of exciting changes! This massive saw is designed to rip apart rock and ice, which makes it an excellent weapon to tear your enemies apart with as well! It’s blade spins up with a terrifying sound, dealing damage to anything it touches. It has the ability to extend out to …

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State of the Game : Thankful in 2017

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So much has happened in 2017 it would be impossible to list it all. Most of all, I am thankful for the community that has formed around M.A.V. and the people that have stuck around, year after year, ensuring everything kept moving forward. To celebrate, I have a few community oriented updates that will be arriving with the November update. …

Brasswolf : Aftermath

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Sparks flew in the eventide, while the cold sky grew darker. The technical teams were hastily finishing strapping the remains of the MAV to the back of a large ore transport truck. They knew very well that although the oppressors have been caught by surprise with the actions of that day, they could soon be returning the area. Claire swallowed …

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State of the Game: Intermittent Power Outages

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Well this week has been quite the roller coaster. I have been dealing with multiple, long term, power outages that have really effected my productivity. Now, normally this would be discouraging, as I run pretty tight schedules with my deliveries, but I am trying to be positive about the situation. I got some really nice sleep and some amazing family …

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Brasswolf : A Furious Overture

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Her heart throbbed anxiously inside her chest, and her muscles tensed with apprehension. Yet, Claire felt strangely calm. There was a sense of finality to that moment. Her sister was dead, her community in danger, and she was about to find her own demise in a war she never intended to take part in. Even if she only managed to …

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State of the Game : To be Determined

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Well, I am suffering full on writers block this week. I have now stared at this blank page for 30 mins, trying to determine what I should talk about, what I should save for when the update drops, and what long term plans I should talk about. I suppose I could talk about the new line of manufacturer themed parts …

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State of the Game : Let’s Start November Off Right

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It’s been a great week this week! The launch of the MAV referral rewards last week has been going great and I got out a nice hotfix to the October build over the weekend as well. So far I have been pretty heads down on building amazing stuff for the coming updates. More on this in a bit. Overall mentality, …

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October update hotfix

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Hotfix version 0.6.19.1 – Fixes unintentional stat changes to Reverse joint chassis – Biped acceleration, braking, and deceleration have been reduced – Textures on armor pieces could become corrupted, this has been fixed.

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State of the Game and the October Update!

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What an amazing month it’s been! Lets get right into the gritty details of what is in this update:   Part unlocks through role types levels has been removed and replaced with a proper research system. All current account level XP has been converted into research points. What good are research points? Well, let me tell you! All parts are …

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State of the Game #249: Time Dilation Effects

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How is it possible that it feels like only a day has passed, but a year of time has passed, but then looking at the calendar it’s just one more week down? How can time be real if our minds aren’t real? – Jaden Smith; probably. This past blob of time has been a bit of a weird one for …

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State of the Game #238: Fear and Loathing in Game Development

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Welcome back for this weeks state of the game! As much as I would LOVE to continue to jumb on the loot box hat-wagon, it seems a lot of the game blogs and personalities I follow have started hammering that practice into the ground. So, instead, I wanted to talk a bit about something that is closer to my heart. …

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State of the Game #247: What day is it?

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Wow, look at that, I got so caught up in all the cool stuff I was doing that I completely forgot what day it even was. Sorry about that! Speaking of cool stuff, we just got some new deliveries from our artist and I am really excited to start getting those items implemented. More so, I am excited to start …

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State of the Game #246: The September Update is Here!

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Right in time, it’s the September update! This on is jam packed, so lets get right into it: + New Cockpit line from Dynamic Systems Manufacturing The Bojan line of cockpits represent a world leader in combat cockpits. Noted for their heavy armor, good offensive capabilities, and their ability to run as heat neutral, they have seen wide use in …

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State of the Game #245: The Wide World of Game Development

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This week I have been reminded time and time again just how many skill sets are required to truly make a game. I made this realization as I bounced from writing, straight to image editing, then off to my 3d program for some rigging and animation. Then, into Unity for a bit of programming, then to excel to run some …

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Show them you mean business with Screamer Rockets

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Nothing says ‘I Love you’ quite like a face full of high explosive carnage and Screamer rockets really let you spread that love around. A common misconception is the name ‘Screamer’ comes from the sound the rocket makes as it flies through the air. The name actually describes the behavior of the person on the receiving end of the rocket …

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State of the Game #244: Lets get personal

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Hey there, nice to meet you! My name is Chad Mauldin and I am a game developer and I have a deep love for mechs and mech games. Some of you might know this and think I am being silly, but I feel a lot of you reading this right now might not know this. This is my fault. You …

Hotfix 0.6.17.1

Minor hotfix to address some UI issues. * Player level will now display correctly.

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State of the Game #243: And it Begins Again

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Yes, the Summer update is out and its back to monthly updates! I have been very busy this past week, following up on the Summer update, I went into Seattle to attend both a Twitch developer reveal conference as well as PAX West. Both of these were very great events for us, with a very different focus than what we …

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State of the Game #242: The Summer Update

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The summer update is here! This update is packed with goodness, but the core focus was on overhauling the UI system. Every ui screen received a complete redesign, along with user testing, to rebuild it from the ground up! It all starts with a new Main Menu, focused on the core of what MAV is about, awesome looking mechs. The …

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Terra

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The two massive war machines clashed again, making the ground shake under their awesome power. The one with humanoid legs and a red stripe around its chest pushed the lighter vehicle backwards, but the latter drew away graciously, moving over digitigrade limbs, trying to avoid the mining spikes the rebel pilot was so adept of. The military machine fired the …

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State of the Game #241: There is no Done

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No, the update is not delayed 🙂 The title of this post is actually a reflection I had yesterday. You see, I had produced the first release candidate build yesterday for the Summer update and sent it out for testing. I have learned quite a few lessons the hard way when it comes to testing, so I actually had a …

Join the Adventure!

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History is waiting for you! For years our civilization has struggled against the depletion of the fleeting resources Mother Earth had in store for us. We, as a species, have grown far too much for the meager confines of our home world. From our humble beginnings, carving tools out of stone, to the grand civilizations that made the wonders of …

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State of the Game #240 : Heads down

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Sorry for the short update. I am heads down working to get the Summer Update out. I have finished the current garage UI and have moved on to the Battle report screen. Rachael has been driving for quite a bit of quality and I feel like it is paying off a ton! Here is a work in progress shot: That …