Wow, look at that, I got so caught up in all the cool stuff I was doing that I completely forgot what day it even was. Sorry about that!
Speaking of cool stuff, we just got some new deliveries from our artist and I am really excited to start getting those items implemented. More so, I am excited to start teasing you with what they are!
Speaking of deliveries, we have been working with the writer on doing a bit more in-depth lore exploration. We have explored some short stories to get a feeling of how the world of MAV came about, and I was really happy with that format, but we also want to get more information on who these characters are. Expect to start seeing some of those story lines start to expand in the near future!
As for me, I have been working tirelessly on doing end of year planing for October, November, and December updates. I have found that having them planned out as 3 month cycles really helps me budget my time better. It is also a huge stress relief having the holidays planed for so I don’t feel bad not working on Thanksgiving and Christmas.
Overall though, I am happy. I started working on MAV because I wasn’t happy with how things were going, in the game industry, in my professional career, and in my life in general. I grew very tired of watching something that I loved grow into something that I hated. I sat and watched the what was my dream job turn into something that I dreaded going into because I was a part of the industry going a direction I didn’t agree with. Maybe it took longer than it should, but I am finally at the point where I understand that MAV is my platform to do what I feel is right. If I don’t like paid loot boxes, I won’t implement them. If I don’t like free to play, I won’t do it. I can be the change I wanted to see in the industry. Sure, I am a small droplet in the ocean of the game industry, but at least I can be proud of what I am doing with my droplet.
Sorry I am a day late with this update!