State of the Game #99: Go for the Gold

Yesterday, it was brought to my attention that people really want Gold mechs. So, I naturally wanted to abide this request. A gold M.A.V. is, after all, a very impressive force to see on the battlefield. So, after a about an hour of super hard coding and getting stuff figured out, I had created the first Alpha exclusive feature. THE …

State of the Game #98: Beginnings of a New Level

If you have been following me on Facebook or Twitter, then you know I have started a new, high quality level. The location I selected for the level was a jungle, something that I felt provided a very different experience from the other levels in the game and also forces me to push my content creation and optimization skills even …

State of the Game #97: New Level Beginnings

Hey everyone! Welcome back to another State of the Game! So, in case you missed it last week, I released a new stable version of the game. Well this week I have continued to work on the polishing, having released 2 new snapshot builds. The first snapshot build this week added a long overdue fix to the way that the destruction …