Merry Christmas, Happy Holidays, and see you next year!
State of the Game #99: Go for the Gold
Yesterday, it was brought to my attention that people really want Gold mechs. So, I naturally wanted to abide this request. A gold M.A.V. is, after all, a very impressive force to see on the battlefield. So, after a about an hour of super hard coding and getting stuff figured out, I had created the first Alpha exclusive feature. THE …
State of the Game #98: Beginnings of a New Level
If you have been following me on Facebook or Twitter, then you know I have started a new, high quality level. The location I selected for the level was a jungle, something that I felt provided a very different experience from the other levels in the game and also forces me to push my content creation and optimization skills even …
State of the Game #97: New Level Beginnings
Hey everyone! Welcome back to another State of the Game! So, in case you missed it last week, I released a new stable version of the game. Well this week I have continued to work on the polishing, having released 2 new snapshot builds. The first snapshot build this week added a long overdue fix to the way that the destruction …
State of the Game #95: Making it Shine
So, as I mentioned last week, I have spent this whole week going through and polishing up items that, for lack of a better tram, stuck out terribly. I started last week with the part health indicators, and this week I continued the trend and removed the last vestiges of the old UI by replacing the Ammo UI. Take a …
State of the Game #94: Polish time!
Another week, another State of the Game! So what happened this week? Well right after last week’s snapshot build I released 2 more, making for 3 builds in 3 days! These new builds included various bug fixes and solved issues that people discovered in the original snapshot. Which actually brings me to the point of this post, polish. What is …
State of The Game #93: Building MAV’s
Welcome to another State of the Game! This week, as promised, I deliver snapshot build 0.5.12_1 which includes generators and spacers. To get the update, make sure you have the snapshot option enabled in the settings and the game should notify you of the available update (on the next launch). So, this was a BIG update and it has a …
State of the Game #92 : Divergent Development
Hey everyone, welcome to the state of the game! This week, I have to be honest, I am a little sad. You see, I had hoped to have an awesome new feature to talk about and release today but…. I don’t. Things happened, stuff changed, and here I am with empty hands. So, I thought, hey, maybe I can redeem …
State of the Game #91: Generator Design Plans
Welcome back to another state of the game! I really wanted to have a snapshot build out, but I hit some nasty bugs that took a bit longer to fix than I thought. So anyway, instead I thought I could talk about my design plans for the generators since I am reversing my position. If you didn’t know, generators actually …
State of the Game #90: Generators, Contests, and Bugs
Welcome back to another wonderful week of updates, stories, and good times. So, even though this is completely out of order of the title, THERE IS A CONTEST RUNNING! THE GREAT M.A.V. GIVEAWAY! So, what is this contest you say? Well, on facebook, I hit a little mini milestone, of 200 fans. On the lead up to this mini milestone, …
State of the Game #89: Stable release 0.5.11
Yay! It’s the long awaited multiplayer bug fix update! There are a LOT of changes in this new version, so if you want a detailed list of what changed, check out the changelog post on the forums. So, here is the short change log: New lobby based Multiplayer Voice Chat! More feedback when building Automated error logs New Master Server …
State of the Game #88: Bounce Back
Hey everyone! If you have been following my Twitter or Facebook page, you will know I have not been feeling the best these past few days. Well, hopefully that is all in the past now and the future will be sickness free! So, here is what has happened in the game this week: If case you are not on the …
State of the Game #87: Voice Chat Snapshot
Hey everyone, this is Chad bringing in another week of State of the Game updates! So this week I have continued to develop the multiplayer and team aspects of the game, and have brought in an important feature to help. Voice Chat! So, now the snap shot build (released late yesterday) has a basic implementation of the voice chat system …
State of the Game #86: Change is in the Air
Hey everyone, I thought this week I might do something a little bit different for the State of the Game. You see, at some point, a project gets big enough that talking about every single change gets pretty boring. So I got to thinking and you know, I thought it might be better to talk more about the development of …
State of the Game #85 : Sick
Sorry, I am not feeling well. The game continues, look for a more detailed report when I feel better.
State of the Game #84: Snapshots and Master Servers
What!? Wednesday already? But it was just Wednesday LAST week. Okay, okay, I will post a state of the game. Ahem. Welcome to this week’s state of the game! Whew. Done. Okay, not really. What I have been up to is releasing a new snapshot build, version 0.5.10_2. This new snapshot build moves the game farther along into the new …
State of the Game #83 : Multiplayer, Again
It’s that time again, time for another state of the game! So, this week I want to talk multiplayer. The current multiplayer can get a little buggy. So, the next update is focused on polishing the multiplayer modes as much as possible. This means there will be some changes and some improvements. I think the biggest change, will be the …
State of the Game #81: Living in the Past
Welcome to the State of the Game! Sadly, all I have today is old news to most of you, due to my impatience I released a stable build, version 0.5.10, last week! But wait, what was in that build? Well, let’s go find out! Well, if you remember correctly, this stable release was focused on the garage experience. Well, that …
State of the Game #80: Snapshot Bugs and ‘The Future’
Wow, 80 weeks of State of the Game updates! Let’s take a moment and reflect on that. DONE! So, what is new this week? In case you don’t have the snapshot builds enabled, I have redone all the models to the parts, while also adding in quite a few new parts. Commence screen shots! So, new models, new snapshots, …
State of the Game #79: Polishing the Models
Welcome to the state of the game! So last week, I said I was going to try and have all the models out in a snapshot build. Well, good news! All the models are done! But. I am not putting out a build, because there is still some texture work, shadier work, and polishing that I want …
State of the Game #78: Running behind
Well, I am running a bit behind this week. I wanted to have a new snapshot build out for today, which included all the new parts. However, I don’t have them all done yet. I have all the models done, but I don’t have all the new legs in the game yet. I also have yet to do the balancing …
State of the Game #77 : New Models in Development
This week, I have taken a step back from code, completely focusing my efforts on redoing the models of the actual M.A.V. parts. So, I would like to present to you my progress so far. Please keep in mind, these are not final, and I have not started on the textures yet (but there will be textures, I promise!). Pictures …
State of the Game #76: Multiple M.A.V. saving!
Well, it’s been quite a rid of garage updates! Today, with snapshot build 0.5.9_4 (now live!), the garage updates are going on a small vacation 🙂 But what is new in this new snapshot build? M.A.V. Saving and Loading! Yes, the long awaited feature of being able to save out multiple builds and quickly load them back in. You can …
State of the Game #75: Working on the UI
Welcome back for another exciting week of updates! This week, I have been focused exclusively on the Garage UI. This is not only bug fixes, but also includes a complete rework, addressing some of the usability issues it had and making sure it is capable of handling the new features coming in the future. Unfortunately, it is not quite in …
State of the Game #74: Ohh Pretty Art!
Wow, what a week! This week I put out 4 snapshot builds, and a new stable release for today! So that brought it to a total of 7 snapshots since the last stable release, so I would like to take a second to reflect on all the fun that was had getting to this point. So with all this focus …
State of the Game #73: More Garage Updates
Welcome back to another week of development fun! This week I continued refining the garage building experience, focusing on rotating parts and attaching them correctly. This is a key element to creating more advanced MAV builds, something that I feel is very important for the more experienced players. So here are the design goals I am looking to achieve: I …
State of the Game #72 : Still trucking on the garage
Welcome to another week of M.A.V. development! As you may remember from the last week, I have been hard at work polishing up the garage experience. This week is a continuation of that polish. My focus for this week was to continue with the attachment system, to make it feel more natural. In the current incarnation there is a nasty …
State of the Game #71 : More Garage Snapshots
Wow, that was a fast week! Time flies when you are making games! So, what have I been up to this week? Well my primary focus has been centered around the garage and the building system that it contains. So I first started with the actual garage building. I started over from scratch and went with a much more visually interesting …
State of the Game #70: 0.5.8 Release!
Today marks the release of version 0.5.8! After making it through the rounds of the snapshot build system, I feel it is stable enough to release as a general build. This release has quite a few exciting features, so without further delay, here is the change list: New Deployment Parts: There are 3 new parts, under the AUX part section. …
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