State of the Game #153: The Year in Review

Yes, double holiday blog posts! Sorry, but I have been lazy with this post. While I wanted to cover the whole year of 2014, honestly I think way too much happened! It started off with a whirlwind ride with the Kickstarter, which lead straight to being greenlit. Then there was the push to launch on Steam, then a move around …

State of the Game #152: Happy Holidays!

Welcome to this special Christmas Eve State of the Game! This past week I have been busy re-writing the whole game mode system to better accommodate the features of the new pre-game lobby. This includes having the AI added to the game before the game start, so their teams can be switched or they can be removed. There is also …

State of the Game #151: Pre-game Lobby

Welcome to another State of the Game! This week I have been focused on the pre-game lobby system. This is designed to help people stay playing together once they have a game going, allow people to have more strategic battles with allowing them to properly establish teams, and make it a little easier for people running ‘headless’ servers, or servers …

State of the Game #150 : Start of the Social Update

Welcome back to another amazing state of the game! As you can see, this is my 150th consecutive update. I want to just take a small amount of time to address all the people that said I would give up on this project after 3 months. SUCK IT!!! But really though, I am glad to be continuing the updates and …

State of the Game #149: Commander Update!

Recap of the features in this update! + New battle role – the Commander + New parts – Hexapods, Hovers, Hawk, Eagle, and Dragon Cockpits + New Level – Outpost Alpha v2 + New Test Level – No Man’s Pass v2 + New Long range weapon cross hairs And many more new features [and bug fixes!] Commander Role The commander …