State of the Game #118: Steam Early Access Release

Tomorrow is the day, M.A.V. launches on Steam Early Access! I have to be honest, I don’t really know what to expect from it all. I am fully prepared with an energy drink incase servers start catching on fire and things are going crazy and everyone is yelling, and, well you get the idea. Hopefully, everything just silky smooth. Hopefully. …

State of the Game #117: Commander News

Hey everyone, welcome back to the State of the Game! I hope everyone had a great Easter! [As much as I wanted to, I was not able to add Easter eggs to the game for Easter] So, this past week I have been hard at work implementing the Commander role type. Since the Commander is primarily an information warfare role, …

State of the Game #116: Steam!

Great news, M.A.V. has been approved for release on Steam Early Access! The release date has been set for May 1st! You can see it right here!  ( Note: The release date may say May 2nd, depending on your time zone). Now, for the big question, I have already started the process of getting steam keys for people that already own the game. …

State of the Game #115: Camo Update

Another week down! This week I added a Camo system to the paint options, which you can see in the latest stable build (0.5.19) out right now! Check out this sexy mech: You can also see that the lighting and overall performance of the garage was greatly improved as well. For some users the frame rate in the garage will …

State of the Game #114: New Movement Style

Wow, another week has flown by! I swear time is going faster now. Well, on to the updates! Lets start with this beautiful piece of art!     That is the final concept art for the remake of No Man’s Pass and the basic building blocks and style I will be using when building other icy levels. Next up on …