State of the Game #218: Testing begins

What an exciting week! This past weekend MAV had it’s very first closed beta test. This is a bit different than the normal way things go, as in the past I have used snapshot builds for this type of testing. This was a very different type of testing though. MAV, for what I feel was the first time, underwent a …

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State of the Game #217: The AI Takeover

Oh no, the AI are taking over! What shall we do? Don’t worry, it’s not the end of the world just yet! You can always retake control by joining the game again! Wait, what? That’s right, when you leave siege mode, mid battle, the AI will valiantly take control of your MAV and march it into battle for you. But …

State of the Game #216: It’s the little things

Wow, what a week of development! According to my trello board I knocked out 12 major multiplayer blocking issues. These are big issues like “Players don’t respawn in multiplayer” and “Server doesn’t create AI” and the most fun, “Server is spammed to death with audio errors”. Nice to be able to stop those 3.5GB logs files from building up 😉 …

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State of the Game #215: The Server Lives!

Wow, what a crazy week! First, a bit of marketing 🙂 M.A.V. is now available in 4-packs and you should go buy one now to spread the love around. You could be the Johnny Appleseed of M.A.V., spreading cheer and giant robots to all reaches of the internet. Go buy it now, I will wait.   Back? Ok then: The …

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State of the Game #214 : The struggle continues

As you can tell by the delay of this post, it’s been quite the week! In the game I have been putting together the final touches to the loading screens, getting rid of all the last little hitches as you go from level to level. This was really important to me, as most unity games DON’T have this issue fixed …