State of the Game #69: Stabilizing the Snapshots

This week I have been hard at work tracking down and fixing all the reported bugs in the snapshot builds. If you have not been keeping up with the snapshot builds, in the latest snapshot 0.5.7_3 I released the multiplayer arena mode. This turned arena mode into a proper gamemode, with a kill limit, respawn timer, and leader boards, as …

State of the Game #68: Arena Mode

Welcome back to another week of ‘State of the Game’! This week I have been tackling the multiplayer game modes, and specifically the Arena game mode. This required a re-factor of how I had the multiplayer system set up, also making it much easier to add new game modes. It also exposed that the current method of handling multiplayer games …

State of the Game #67: Snapshot Updates

Welcome back to the first week of snapshot updates! So how did it go? Glad you asked! This week I put out 2 snapshots, 0.5.7_1 and 0.5.7_2. ¬†The _1 bug was a bug fixing build and _2 added in 3 new parts and a new building deployment system. If you want to follow along with the development, check it out …

State of the Game #66: Installers, Updaters, and Snapshots

Well this week, M.A.V. grew up a little bit. I officially¬†moved away from the old .zip files and now have a full and proper installer. So, with that said, go grab version 0.5.7 from your user page! So along with the new installer, I implemented a new release system as well. I would like to explain how the releases going …

State of the Game #65: Options and Controls

Welcome back and go get version 0.5.6 from your user page! I have been hard at work polishing a lot of the game features on the backend and it lead me down a path that is requiring a lot of front end work as well. So, without further delay, I will jump right into this week’s changes. Custom Controls In …