State of the Game #144: New Parts!

Another week, another State of the Game! This week I was working on some secret parts! In the newest Snapshot build [0.5.20_18, available now] you can check out the all new Hover legs! I know, the long awaited, always denied that they would exists, hover legs have finally made it into the game. And with this new addition, that means …

State of the Game #143: Podcast and Updates

Welcome back for another State of the Game! This week, I actually took a small vacation! It’s crazy, I know, but I went up to the Texas State Fair [even with all the Ebola scare!]. I have lived in Texas a long time, but had never been. I did enjoy it, but think it will be the one and only …

State of the Game #142: AlienFX and Models

Welcome back! This week I have mainly been focusing my time on finding a new environment artist [I think I have one!] and creating models for the last of the parts that I consider to be required to fully know if the levels are properly designed. In between all of that, I did manage some super small bug fixes and …

State of the Game #141: No Man’s Pass Alpha

Welcome back for an exciting State of the Game update! This week, I have been solely focused on finishing up the alpha version of No Man’s Pass V2. There were two snapshots this week, one on Saturday and one yesterday, with playable versions of the map in it. The first version of the map was met with positive reviews, but …

State of the Game #140 : White boxing a Level

Welcome to another State of the Game! For a good portion of last week, I was fighting off a terrible virus that sapped the energy right out of me. It’s always been funny to me, that no matter how big of a ‘man’ you are, a tiny virus and always bring you to your knees. So, to catch up, let …