State of the Game #26: Preparing for Alpha

For this week I have started making some great progress into everything required for the 0.3.0 release. Also, I have been looking at the amount of work in the release and what lies ahead and can announce that 0.3.0 will be the Official Alpha release and will mark the movement away from pre-alpha development. What does this mean? Well, to …

State of the Game #25 : March to 0.3.0

Hey everyone! To start things off, there will not be a new build this week. I am working very hard on the 0.3.0 update, which will bring M.A.V. into a full Alpha state. Here are the things I have been working on for the Alpha release. As always, bug fixes are a high priority item. I want to enter Alpha …

State of the Game #24: Bug fixes

Hey everyone, this week I have been focusing on larger systems so this is primarily a bug fix build. I tackled a lot of bugs that I found, plus quite a few user submited bugs. There is one big change though! I felt the speed of the game was way to fast. Everything gun was an instant hit, there was …

State of the game #23: Multiplayer cleanup

Hey everyone! Another week, and another state of the game. This week has been a fun week. I have been focusing a lot more on backend systems, and will continue that for a few weeks, but that don’t mean you can’t tell the difference in builds. Speaking of which, you can grab version 0.2.9 now! Here are a list of …