State of the Game #24: Bug fixes

Hey everyone, this week I have been focusing on larger systems so this is primarily a bug fix build. I tackled a lot of bugs that I found, plus quite a few user submited bugs.

There is one big change though! I felt the speed of the game was way to fast. Everything gun was an instant hit, there was no real difference between the two leg types, and in general the ‘feel’ was off. So I changed that. I got a little more creative with the bullet physics, adjusted shot velocities, and slowed down pretty much everything. Tell me what you think!

Grab version 0.2.10 here! 

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