State of the Game #139: Sick :(

Unfortunately I have contracted a virus that has made getting much progress done this week very difficult. I am hoping to feel better in the next few days, and when I do I will have a new snapshot ready and an updated developer video. Thanks for understanding.

State of the Game #138:Team AI

Welcome to the State of the Game! New this week, AI no longer use the ‘default’ green colors. You can now tell who is actually on your team! Exciting stuff! So I created a system that will assign each team a set of team colors, which can be a solid color or a camo pattern and colors. When AI spawn …

State of the Game #137: Advanced Crosshairs!

After much pain and suffering, trying a grand total of 8 [EIGHT!] different methods of getting a better crosshair, I have successfully slayed the Unity beast and have created the ‘Advanced Crosshair System’. What is this and why does it matter? It’s a system to have smart crosshairs, as before they were just static images. Now the can animate, they …

State of the Game #136: Howitzer/Rocket changes

This week I was focused on adding in batter support for long range, indirect fire, weapons, namely the howitzer and the quad rocket packs. The goal was to change the way they fired to allow more consistent ‘ranging’, basically allowing you to place rounds in the same general area over and over. Part of this included a range estimator integrated …