A New Engine
MAV has fully migrated to Unity 5.6, upgrading from Unity 4.2. This was a major undertaking, required updates to ever single subsystem contained within the game! In addition to this, MAV has fully migrated to a 64bit build, making for a more stable and future proof game.
So why make the move to a new engine?
Among many of the as of yet utilized features that the new engine will provide MAV, there were a few key aspects that warranted the engine upgrade:
- Brand new lighting system
- Full PBR shader support
- Better handling of memory
- Better multi threading support
- Faster multi threaded rendering
- Better support for modern graphics cards
- and many others!
So in the short term, this should translate to a better looking game, that is faster and more stable, right from this release! And even better, it will continue to improve from there!
And with that, I will leave you with some great screenshots from the new build:
Enjoy, and I hope to see you in game!
Comments 7
That is one hell of a jump. We have one release that is stuck in 4.3 and the effort needed to break it out of that version is just too much work. Congratz on getting it done, the game will be much better off for it. I’m kinda bummed that it’s not on steam any more, but Steam can be a very toxic environment during a long development phase. Looking forward to more releases!
Author
It was a lot of work!
The lighting really adds a lot of feel and depth to the visuals. And I can now play New Amazon and Tegid Valley without lag.
Im eager to try multiplayer to see how the FPS manages with other connections.
Epic, epic work as usal Cyber, grand job!
Author
Thank you! Since I am working from a mobile environment, I can tell you the multiplayer FPS holds up well, even extreme lag and packet loss
This explains a lot. Somehow buggier than I remembered but it looks great. 😀
YAY I can use my 8 cores better 😀
hmm why is everything 2018 is this dead