This week I have been reminded time and time again just how many skill sets are required to truly make a game.
I made this realization as I bounced from writing, straight to image editing, then off to my 3d program for some rigging and animation. Then, into Unity for a bit of programming, then to excel to run some numbers to check some stats and figure out some design choices. This was all in less than 3 hours!
But, more so, nobody actually cares. I don’t mean this in a negative way, it’s just that the expected quality bar is not lowered at all just because one person is doing all the tasks.
I learned this lesson first hand yesterday morning, when I sent out the first of a new series to our newsletter subscribers and the first response I got was correcting my grammar and some other minor mistakes (Sorry I wish I could fix the mistakes after the email was sent!). But, I just know that I will do better next time!
I suppose you could say I am just a bit fascinated by it all. I remember the days of game development where a team of 10 was massive and nearly unheard of. Today, most games are made by teams of hundreds, with each asset being touched by no less than 15 different people. It’s possible to work on one section of a game and not have ANY knowledge of other aspects of a game. I am really humbled by how big the industry has gotten and just all the opportunity that is out there today.
I am very excited for what feels like the second coming of the PC gaming era, as consoles become low power PC’s and we start to come back together on what is possible with games.
I suppose I am just reflecting a bit and allowing myself to be inspired by the industry that I love and has treated me well. Or, maybe I am just trying to procrastinate doing rigging and animation because it’s been so long that I am feeling rusty and frustrated. I guess the world will never know 🙂
What is the coolest thing about the gaming industry you are looking forward to or blows your mind?