State of the Game #49 : New aiming system in release 0.4.4

Welcome back for another update and another release!

This week version 0.4.4 is live, and you can grab it from your user page here.

I have finally broken down and added (one of the most requested features) a new, dare I say BETTER, aiming system! The new aiming sytem has ‘aim lock’ meaning that rotation on your legs will NOT affect your aim point any longer. This has been a highly contested subject on the message board, but as promised I put it in and tried it out and I agree that the system works much better from a player stand point as well as allowing me to tune things better from a design stand point.

I have also been looking into other long standing bugs and annoyances as I continue to work on the level and art.

Changes:

+ New Aiming system added

* Added UI, Explosions, and Bird tweets to the volume manager. Now ALL sounds should be controllable with the options settings.

* Updated networking code to work with new aiming system

* Update AI to work with new aiming.

+ I have modeled a dozen or so new rocks and other level meshes to help be with the level design. These are not visible in the game yet though.

Also always, please report any comments, bugs, or issues to the message board. Thanks!

[Reminder: M.A.V. is currently in Alpha funding for $10. If you want to participate in the Alpha program and get access to the weekly builds, you can sign up for an account Here, and upon logging in you will be presented the option to purchase an Alpha membership.]

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