State of the Game #48 : Happy New Year!

I hope you had a great holiday season!

I am back in action and what better way to bring in the new year then with a new build? You can go get version 0.4.3from your user page now!

This build is a minor update due to the holidays and a long bout with the flu. Here are some of the changes that I made:

I have been very hard at work developing a new level. This level is a bit different then the others, as it will be done in the new art style as well as being ‘final’ quality. This means I have been spending a large amount of time play testing in a white box area, tweaking the combat, and adjusting other game play aspects so it all comes together in a complete package.

In regards to the new art style, I have also been spending a lot of time getting used to making models in the new style and working on developing shaders for the game that fit with the style.

(In case you missed it, the new art style is ‘Realism’, but I think there will have to be some stylized aspects mixed in)

So, that brings us back to this update:

+Added an Options menu
+Added Volume Options
+Added Invert Look Pitch Option
+Created Option Manager to store all your preferences (Saved to the ‘Prefs/’ folder)

* Updated the Procedural Generation system to work better with branching ‘slave’ parts.
* Massively reworked weapons balance. Still not perfect, ongoing effort with the level design.
* Fixed Audio playing on the server.
* Changed how the recoil system works. Cockpit aim stability now helps by increasing the time it takes for recoil to affect aiming positions.

As always, please report any bugs, comments, praise, or hate on the message board!


[Reminder: M.A.V. is currently in Alpha funding for $10. If you want to participate in the Alpha program and get access to the weekly builds, you can sign up for an account Here, and upon logging in you will be presented the option to purchase an Alpha membership.]

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