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State of the Game #275: Experimenting

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Running a one man development team can be very freeing, but the one problem that I am always trying to tackle is how to do things better and faster. I need to be able to create content and features at the same pace and quality of as a team of 50!

Recently, I have been running some experiments with content creation and using the power of math to help drive the results. This is proving to produce some results, but it’s going to require a lot more tweaking. The good news, if I can get the process down correctly, it will allow me to create higher quality content at a much faster pace! It would save me WEEKS of time for new maps, which is a huge deal.

I am also spending some time doing long term planning. I feel it’s always important to create long term plans to use as a guiding path, even if things change along the way. The good news, the amount I have been having to deviate from my long term plans is getting less and less every month!

It’s been a very exciting week that holds a lot of promise! I will keep you updated on the results!

Comments 3

  1. Remember the lesson of Extra Credits- Fail Faster.

    I’d say, as long as you’re experimenting, go ahead and do big ‘ol iterative changes. Drop a major part rebalance, or strange code, or whatever. I mean, it’s not like you have to wait for bug reports from us for very long. Use the Snapshot thing for that, you know? Do stuff that might break the game, if you think it might help something else. You don’t have to drop perfectly polished updates every single time- we’re in Alpha (you call it Beta, it’s still Alpha, I say), this is the time to do those big experiments.

    1. Bombdog Studios Post
      Author

      I embrace the idea of fail faster, but there is a time and a place for it for sure. These experiments are for content generation, so they will be happening behind the scenes. Lots of failing going on, but you will only have to get the end product 🙂

      Nobody wants to go back to the days of broken builds and given the update cycle, it would be a disaster waiting to happen.

      So I have a new quote for you:

      “Fail fast, fail often, but fail in private.”

      1. But how are we supposed to MEEEME you if you don’t show us your glorious failures!?

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