Welcome back to this weeks State of the Game! I have been pounding away a sounds. Do you know how many sounds it takes to do a game like MAV? I know I sure didn’t estimate it right when I started this whole thing. I have now created close to 300 sounds, prioritized over 256 levels, organized them under 125 …
State of the Game #212: Sound of war
Welcome to this weeks State of the Game! If the title sounds similar, it might be because of this is not the first time I have dove into the new sound system. Last time it was about expanding the sounds. This week I have been focused on implementing final quality sounds, as well as a full sound LOD [Level of …
State of the Game #211: Loading…..
Wow, what a week of game development! This week started with me finally bending to the will of the masses and putting in an ejection screen to the game. This simple mechanic allows you to ‘eject’ and blow up your MAV in game. Very useful in arena mode when you are stripped. There is a 5 second delay on it …
State of the Game #210: Optimizations and AI
Welcome to the weekly State of the Game! First up, I have been adding a man made platform to No Mans Pass, on the north east corner of the map. Here is a view from the multi-tiered platform: I have been continuing the work on the level during the dev streams, but I do take breaks every now and then. …