Welcome to this weeks State of the Game. Now stop reading and go get the latest stable build and start playing! Back? Good! So the new stable build wraps all the features from the snapshots into a bug tested [not bug free!] build that everyone can enjoy while I work on the next set of features. So what does this …
State of the Game #164: Custom Logger
Welcome to another state of the game! This week, I have been hard at work stabilizing the snapshots and adding small features to help keep all builds more stable going forward. To start the week off, I went back in ‘time’ and made changes to the last stable build to include the memory leak fixes in the build and re-released …
State of the Game #163: Busy work
This week I had set out with a plan to tackle the biggest bugs in the current snapshot and get out a fresh build, but unfortunately, life did not like those plans. Instead, I have been doing ‘real life’ bug fixing, which includes amazing things like, filling out corporate [LLC] filing papers, preparing documents for taxes [YAY!], and following up …
State of the Game #162: The Beast is Alive!
The Beast has arrived and is ok! All systems work, all the hard drives are fine and development is back in action! Speaking of development, Unity 5 [finally] released! Take a look at this great demo they put together: Now, the big deal, and the big change up from what I was expecting, is that ALL the features …