Welcome back to another week of development fun! This week I continued refining the garage building experience, focusing on rotating parts and attaching them correctly. This is a key element to creating more advanced MAV builds, something that I feel is very important for the more experienced players. So here are the design goals I am looking to achieve: I …
State of the Game #72 : Still trucking on the garage
Welcome to another week of M.A.V. development! As you may remember from the last week, I have been hard at work polishing up the garage experience. This week is a continuation of that polish. My focus for this week was to continue with the attachment system, to make it feel more natural. In the current incarnation there is a nasty …
State of the Game #71 : More Garage Snapshots
Wow, that was a fast week! Time flies when you are making games! So, what have I been up to this week? Well my primary focus has been centered around the garage and the building system that it contains. So I first started with the actual garage building. I started over from scratch and went with a much more visually interesting …
State of the Game #70: 0.5.8 Release!
Today marks the release of version 0.5.8! After making it through the rounds of the snapshot build system, I feel it is stable enough to release as a general build. This release has quite a few exciting features, so without further delay, here is the change list: New Deployment Parts: There are 3 new parts, under the AUX part section. …