Welcome to another State of the Game! So, what have I been up to this week? Siege mode! As part of the commander update, I wanted to get siege mode to a more ‘true’ experience of what M.A.V. should be all about. Arena is fun, with the respawns and constant action, but the meat of M.A.V. is the planning and …
State of the Game #121: Commander Snapshot
At long last, the first official update for the Commander! ComSys parts now have a function! So, as you know, I have been working on the commander update for a lot longer than I would have liked. Many things came up that ‘delayed’ it, including finishing up Kickstarter, being Greenlit, Launching on Early Access, but now, it has officially started! …
State of the Game #120: Jovian Applied Mining
Welcome to an exciting State of the Game! Now, if you read the title of this post (and I know you totally read all my clever titles) you might be asking yourself “That is a curious title. That almost sounds like the name of a company.” Well, it is! I would like to introduce you to the first ‘official’ part …
State of the Game #119: New Team Member plus Concepts
Hey everyone, welcome to another State of the Game! First off, I would like to introduce a new member to the Bombdog Studios team. You may have seen him around, as he has been a very active member of the community since the first day I launched M.A.V.. Gavin Verity, a.k.a. LegacyElite84, will be joining the Bombdog Studios team as …