Welcome to another State of the Game! This past week I have been hard at work creating a robust system for handling player profiles, stats tracking, and achievements. Things have been progressing great, with the basic system in place, and some of the support systems, like the player profile and the stats tracking, falling in behind it. Work has also …
State of the Game #156 : Stats and Achievements Work
Welcome back to another State of the Game! This week, I released a new snapshot build, and began work on the back end stats and achievements system. This system will be responsible for handling all life time, account level, stats, which in turn, will power earning in game unlocks, gaining ranks, unlocking badges, and, for the very rare feats, unlocking …
State of the Game #155: Continued Bug Fixes
Welcome back to another state of the game! This week has been full of deep diving bug fixing to address the issues in the latest snapshot build. Unfortunately, it’s not super glamorous and I don’t have a whole lot to show. 🙁 I have been diving deep into the steam connection issue, as this is a very annoying issue for …
State of the Game #154:Social Update Snapshot
Welcome to another State of the Game, where exciting stuff is revealed and your whole world will change! Not really, but kinda of, because this week [well yesterday] I released the first Social Update snapshot build! This build was packed with a whole slew of new features, but is not at all finished, and according to reports, has a few …