State of the Game #191: The Spreadsheet to End Them All

Welcome back! So, catching up from last week, the issue turned out to not even be my graphics card! The current speculation is a bad power supply, so I have a replacement on the way. In the mean time I have been digging through some spread sheets doing some fancy lore and production planning. I have created a master spread …

State of the Game #190: Forced Vacation

So I am still waiting on my replacement graphics card. In the mean time, I have been doing what I can from my laptop. This includes messing with website code a bit and, honestly, playing a lot of Civ 5 🙂 . There are actually a lot of things to learn from Civ 5 in the ways that Campaign mode …

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State of the Game #189: It lives; It Dies

Well, this has been quite the week! I have made great progress on making all the new UI’s functional. I started with the main ‘hub’ menu and have moved to the profile and the quickplay menus. The profile menu is fully functional, minus 2 features [the deployment graph, as those stats don’t exist, and the medals, as they don’t exist, …

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State of the Game #188: Making the UI Functional

Welcome to another state of the game! This week I have been exploring out more UI screens and actually started programming them all up to be functional. Below you can see what I am planning for the player profile: Each of the bottom hexes will show your current level progress for each roletype [this is already functional]. The main stats …