State of the Game #146: Introducing DSMF

What is DSMF? Well, a long time ago, there was a piece of concept art, with these initials on the cockpit. Much speculation was had on what they mean, but it was not quite ready to be revealed.

Well today, it is ready! DSMF, or Dynamic Systems Manufacturing, is the next part manufacturer!

DSMF

Back story:

As adoption of MMV [Modular Mining Vehicles] became more wide spread, it was DSMF that first created a system solely targeted at earth based military use. They were called M.A.V.’s, or modular assault vehicles. However, since they were designed for earth useage, they are a little more clunky than machines that were designed for Europa usage. They are very robust fighting parts, and their weapons pack quite the punch. Combined with their lower cost, they are a good ‘bang’ for the buck.

But, that is not all the news for today!

There is also a new snapshot build, 0.5.20_21 which includes various fixes along with one long awaited feature. If you were an Alpha Member that also backed the Kickstarter at a high enough level to get the Kickstarter camo pattern, please contact me [through Kickstarter please] with your Alpha member username and I will add the pattern to your account.

This also means the base system for having unlocks and special reward parts is in place! This is a very basic system right now, but it a generic system, meaning it can be used for camo, parts, achievements, in-game titles, special parts, or pretty much anything else.

Full changelog below:

* Speed calculations for energy use were incorrect. They have been fixed.
* Made excess energy have a bigger speed bonus [Also means a bigger reduction if your generator is blown off] * Fixed Wheels having duplicated part names
* Fixed Arena mode spawn in No Mans Pass v2 that spawned you in a rock
* Switched order of Save and Load buttons in Garage
* Added ‘misclick’ buffer space on buttons in garage
* Added system for Unlocks tied to account, instead of only account level unlocks
* Round timer UI is visible again
* Spawning into other MAV’s has been corrected. Spawns are checked for enemies and random offsets are applied.

See you next week!

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