This week has it’s own release trailer! Watch:
You also might notice this new icon around the website :
That’s right, you can now buy gift codes for the M.A.V. alpha membership! When you login to your account you will see the new paypal option and when you buy a gift code it is attached to your account. You can then share this code and when redeemed will upgrade the redeemer to alpha status! These codes are good forever, so if you buy an alpha gift code, but don’t redeem it until beta, the code will still unlock the game [And count the redeemer as an Alpha member!]. Once a code is redeemed, it will be removed from your account.
Back to the game, this week is the release of Version 0.5.0 and represents the full changeover of the art style.
The primary goal of this release was to create a level to the standard that I wanted all the levels to be at. This involved learning quite a few new techniques, adding new optimizations, and creating a LOT of content.
About the new map:
- Fully playable in Arena and Siege mode
- Symmetrical design
- 3 core attack paths, each with strengths and drawbacks
- Several defensible sniper areas to help protect your HQ
- Loads of destructible buildings.
There have also been many other improvements and changes as well. Here is the full change list:
+ Added a massive number of Art Assets
+ Added 12 new explosion effects
+ AI uses NavMesh AI pathing to help it maneuver around the levels
+ Damage feedback added to HQ buildings in Siege mode
+ Moved to a full production server for Master Server Game listings
+ Added Siege mode spawn points to prevent randomly spawning in bad places
* Added optimizations to weapon camera to improve performance on slower CPU’s
* Fixed Server UI not correctly applying settings
[Reminder: M.A.V. is currently in Alpha funding for $10. If you want to participate in the Alpha program and get access to the weekly builds, you can sign up for an account Here, and upon logging in you will be presented the option to purchase an Alpha membership.]