Happy Halloween! I wish I had a great spooky update for today, but sadly I don’t. I am hard at work converting all the networking code to the new level system and bringing all the game modes in line as well. Here is how it’s been going: My efforts have been focused on the siege game mode and things are …
State of the Game #39 : Game Mode Transitions
Hello everyone and welcome to another great week of M.A.V. development! So for this week I focused on fixing all the stuff that ended up getting broken in last week’s 0.3.8 build. You can grab the latest build from your user page. Because everything is still not 100%, I am not updating the auto update for this week’s 0.3.9 release. …
State of the Game #38: Putting it all together
I hope you had a great week! This week has been very busy for me as I took all the previous systems and tied them together into the first playable version of the campaign mode. Get the Build here! This weeks build is a bit different. This build is *very* Alpha, and because the code changes over the past weeks …
State of the Game #37: New Level System
Hey, lots of changes have been happening with M.A.V. this week! So I am still working on the campaign mode (I may have under estimated the amount of work for this) but it is coming along quite nicely. I had to make a hard choice today, and that choice was to hold back the build another week. I am doing …
State of the Game #36 : Player Data Saving
Hey everyone, sadly I have been sick most of the week. Because of this I have fallen a little behind for things I wanted to get done for this week, so I won’t have a new build available for today. I do still have some good news on the things I was able to get done though. So I started …